Vassal
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Battalion-level game simulating the Battle of Guadalcanal.

Project

First_Blood:_The_Guadalcanal_Campaign
Owners

Packages

Colourful version

  1. 2.0.0
Older releases...
  1. 1.0.0

Ol'School version

  1. 2.0.0

Readme

This is a module of The Avalon Hill Intercontinental Kriegspiel Society’s game First Blood - The Guadacanal Campaign. The original game as published in Kommandeur Vol. 26, No. 6 in 1991, and has since been made available from grognard.com.

Mechanics
Era WWII
Theatre Pacific
Level Operational
Hex scale 0.5 km (0.3 miles)
Unit scale battalion (||)
Turn scale one third of a month
# turns 15
Unit density   medium
Complexity 2 of 10
Solitaire 8 of 10

Overview

The module is available in two colour themes

  • Colourful which has units coloured in navy blue for US troops, and with Crimson symbol background for USMC units, and black symbol background for US-Army units, and IJA units with yellow background. The map is colourised.
  • Ol’School which is closer to the original published colour scheme with units using NATO colours (baby-blue for “friendly” US units, baby-pink for “hostile” Japanese units).

The modules has a number of features to ease game-play.

  • Use the turn track in the menu bar. It implements some automatic actions, and progresses the turn marker along the turn track.
  • The rules are available, as a PDF, through the Help menu.
  • See also More information in the Help menu.
  • Run the tutorial (or watch the Video)
  • Use Ctrl-X to declare combats, Ctrl-Y to resolve them.
  • Automatised actions can be disabled in the games Preferences tab.

Implementation

This module is based on my version of the game (sources available from this site). This version a revamp of the original, including new text and graphics, written in LᴬTₑX using wargame package. This package supports generating a (draft) VASSAL module from the same sources as the Print’n’Play PDF.

Resources

Changelog

  • Version 2.0
    • Major updates to the module
      • Automatised combat declaration and odds and DRM calculations
      • Automatised combat resolution
      • Automatised staging of reinforcements
      • Better airfield hex status counters
      • “Ol’School” variant
      • Tutorial (Video)
  • Version 1.0
    • First upload of this module

Copyright and License

This module is © of Christian Holm Christensen and is licensed under the Creative Commons Attribution-ShareAlike 4.0 International license.

Version 2.0.0
Version 2.0.0+oldschool
Declaration of combat and automatic combat odds and DRM
Automatic resolution of combat

Players