Module:Full Thrust
Publisher | Ground Zero Games | Era | Future |
---|---|---|---|
Year | 1992 | Topic | Science Fiction |
Players | 2 to 2 | Scale | Mixed |
Length | 60+ mins |
File and Module Information
Filename | Filetype | Size | Date | Compatibility | Developer | Other Contributors |
---|---|---|---|---|---|---|
1.2 | ||||||
Full Thrust_1.2.vmod | modules | 4.45 MB | 2024-10-20 | 3.2.17 | Ian Clarence | |
1.1 | ||||||
Full Thrust_1.1.vmod | modules | 4.45 MB | 2023-09-01 | 3.2.17 | Ian Clarence | |
1.0 | ||||||
Full Thrust_1.0.vmod | modules | 4.43 MB | 2023-02-23 | 3.2.17 | Ian Clarence |
Change Log
Version 1.2
Fixed a problem with the damage boxes on the SRS checking off from the bottom to the top rather than the other way round.
Version 1.1
The Campaign Map automatically enforces maximum move distances (6 hexes for FTL ships, 0 hexes for non-FTL ships).
Fixed a player sides problem with the Introductory scenario setup.
Comments
Link to Full Thrust on BoardGameGeek:- https://boardgamegeek.com/boardgame/3893/full-thrust
This is an implementation of Full Thrust (2nd Edition), the starship combat miniatures game by GZG. It's designed for live on-line play. It does not (as yet) include the additions in the More Thrust supplement.
Most of the starship images are from the PC game Stars In Shadow (http://stars-in-shadow.com). The artist, James Francis, and the developers, Ashdar Games Inc., have very generously allowed them to be used for non-commercial projects (http://stars-in-shadow.com/artwork_license.html)
The campaign system described in the rules is also implemented in the module. Using the campaign map and OOB displays 2 players can play double-blind/hidden movement games without the need of a referee - the module itself informs players when their forces meet.
Please read the in-game help file for information on the special features of this module.
Screen Shots
Players
- Ian Clarence