Module:Full Thrust
Publisher | Ground Zero Games | Era | Future |
---|---|---|---|
Year | 1992 | Topic | Science Fiction |
Players | 2 to 2 | Scale | Mixed |
Length | 60+ mins |
File and Module Information
Filename | Filetype | Size | Date | Compatibility | Developer | Other Contributors |
---|---|---|---|---|---|---|
1.1 | ||||||
Full Thrust_1.1.vmod | modules | 4.45 MB | 2023-09-01 | 3.2.17 | Ian Clarence | |
1.0 | ||||||
Full Thrust_1.0.vmod | modules | 4.43 MB | 2023-02-23 | 3.2.17 | Ian Clarence |
Change Log
Version 1.1
The Campaign Map automatically enforces maximum move distances (6 hexes for FTL ships, 0 hexes for non-FTL ships).
Fixed a player sides problem with the Introductory scenario setup.
Comments
Link to Full Thrust on BoardGameGeek:- https://boardgamegeek.com/boardgame/3893/full-thrust
This is an implementation of Full Thrust (2nd Edition), the starship combat miniatures game by GZG. It's designed for live on-line play. It does not (as yet) include the additions in the More Thrust supplement.
Most of the starship images are from the PC game Stars In Shadow (http://stars-in-shadow.com). The artist, James Francis, and the developers, Ashdar Games Inc., have very generously allowed them to be used for non-commercial projects (http://stars-in-shadow.com/artwork_license.html)
The campaign system described in the rules is also implemented in the module. Using the campaign map and OOB displays 2 players can play double-blind/hidden movement games without the need of a referee - the module itself informs players when their forces meet.
Please read the in-game help file for information on the special features of this module.
Screen Shots
Players
- Ian Clarence