Module:GTS: The Greatest Day

From Vassal
Utah Box.png
Publisher Multi-Man Publishing Era WWII
Year 2015 Topic Western Front
Players 2 to 4 Scale Tactical
Length Variable Scenario Length Series Grand Tactical Series


Files and Module Information

Filename Filetype Size Date Compatibility
2.4.1
GTS_The_Greatest_Day_v2.4.1.vmod Module 127.51 MB 21-Aug-24 3.7+


Maintainer Brent Easton (Other modules by Brent Easton)
Contributors Brent Easton, Mike Curtis, Herman Wu

Comments

The Greatest Day: Sword, Juno, and Gold is the first volume in a three volume series covering the battle of Normandy in June of 1944. It not only introduces a new theater but also provides version 2.0 updates for the GTS rules. Assaults have been streamlined, the artillery rules have been improved, and various other changes have been made to make this version of GTS an even better gaming experience.

The Greatest Day: Utah Beach is the second of three volumes in the Grand Tactical Series that covers the Battle for Normandy in June of 1944. The Greatest Day: Utah Beach includes a wide array of scenarios from the beach landings, to airborne troops seizing Carentan, to cutting the Cotentin Peninsula. There are small 8.5”x11” scenarios up to full campaign games stretching across the entire peninsula.

The Greatest Day: Omaha Beach is yet to be released and will complete the GTS D-Day experience.

GTS: The Greatest Day combines all 3 individual games into a single module that will ultimately allow all 3 games to be played as a single Monster campaign. As well as supporting the new Utah gameset, this new module includes many new Quality of Life improvements, as well as fixing all known issued in the original Sword, Juno and Gold module.

Change Log

Version 2.4.1 is the initial public release of the combined module. NOTE: GTS:The Greatest Day requires Vassal version 3.7.0 or higher to run.

  • Based on the full Sword, Juno and Gold module.
  • Includes all content for Utah.
  • Contains fully populated setups for all Utah Learning, Introductory and Intermediate Scenarios.
  • Contains unpopulated setups for Utah Advanced and Campaign scenarios (populated versions coming soon).
  • New off-counter Movement and Column markers.
  • New Help button on toolbar for easy access to Help documents.
  • Edge Terrain highlighting and ability to hide floating Hill, OP, Strongpoint and VP markers.
  • Increased Font size on Help files.
  • Added Situational Objective and Additional VP recording options
  • Made all Naval units (DD Flotillas, LC Support, LC Rocket) unique. Updated SJG scenarios also. Fixes attack from Assault Force Marker only seeing one unit.
  • Improved recording, display and calculation of Daily Air Power limits. Now shows correct values for current scenario.
  • Handle activation of 'Independent' Independents (not assigned to a Division) properly.
  • New compact Command and Dispatch display.
  • Add D6 Die roll button.
  • Converted Charts and Flowcharts to Maps so they can be zoomed and you can place counters on them.
  • Improved Straggler recording, now included SRPs.
  • Move to Straggler Box and Move to Rally Point movement commands.
  • No longer report changes to counters in private windows.
  • Can now use Down Arrow to step through Attack Wizard when replaying log file.
  • Refreshed all SJG scenarios to bring in new features.
  • Added missing crest lines on SJG maps
  • Applied accumulated corrections to SJG scenarios.
  • Fixed Command and Activation issues in SJG scenarios.
  • Fixed SJG Assault Force C marker to start Attack thread from correct location.

Screen Shots

Players

  • Brent Easton
  • Alessandro Demichelis
  • Chris Anthony
  • Dan Schulz
  • Daniel Tallarek
  • Mike Curtis
  • Norman Harman
  • Ryan Opel
  • SgtStinky