Module:Highway to the Reich: Operation Market-Garden 17-26 September 1944 – 2nd Edition

From Vassal
HttR box sm.PNG
Publisher Simulations Publications, Inc. Era WWII
Year 1976 Topic Western Front
Players 2 to 6 Scale Tactical
Length monster game

Files

Filename Filetype Size Date Compatibility
1.60
HttR_v1.60.vmod module 31.02 MB 2021-10-22 3.5.8
1.56
HttR_v1.56.vmod module 30.98 MB 2021-10-16 3.5.8
1.54
HttR_v1.54.vmod module 30.96 MB 2021-09-26 3.5.8
1.51
HttR_v1.51.vmod module 61.39 MB 2021-09-26 3.5.8
1.50
HttR_v1.50.vmod module 30.92 MB 2021-02-22 3.2.17
1.1
HttR_v1.1.vmod module 29.07 MB 2018-08-03 3.2.17

Module Information

Maintainer Stiglr
Contributors

Comments

This is the ORIGINAL SPI Highway to the Reich monster game on Operation Market-Garden, reflecting that game's 2nd Edition. The 1.5 version of the module offers several improvements over the original version, including map errata incorporated on the map artwork, additional markers for air strikes, CAP, disruption, entrenchments, objective hexes and ammo depletion, and a Campaign Game set-up Preset. In the interface, the buttons were improved, a Dead Pool display has been added, plus a handy Flight Path Line of Sight button for Allied airdrop resolution and artillery spotting.

A hidden off map movement display visible only to the German player(s) was also added. Unfortunately, there is no way to have text buffer reports on zones within that display ONLY show to the German player, so it has been set so that NO reports on movement **within** the Off-Map display are reported on: only movement TO or FROM the main map.

Additionally, the counter art was improved such that the unit morale triangles now reflect the original counter art. Pieces now rotate as well.

The original v1.1 module has also been included for "completeness".

BoardGameGeek Link


Version 1.60
- Corrected 3IG/32 HW counter (was mis-assigned and displaying as the 5CG/32 HW). - Corrected 10SS Heavy Weapons unit to reflect 10SS and not 9SS. - Adjusted 10SS Panzer 1/20 formation to proper deployment hex on A map. - Added missing Airborne supply markers. - Changed Marker displays to dropdown menus and "freed" fixed displays.

Version 1.56
- Added a Bridge Intact layer to the Bridge marker. - Set unit rotations to 12 points instead of 6.

Version 1.54
- Moving the Turn markers on either side's Turn Track reports in the text buffer. - Corrected the German Formation display to add the specific "destination hex" of one group of SS units beginning near Arnhem.


Version 1.51
- Airborne Supply markers added - Initial setup file added as a preset: All German units are set up per the Organizational Display. XXX Corps set up is per Allied player discretion, so these are not placed on the map. - Four player positions per Side, in addition to "blanket" German and Allied sides, were added. This has not been playtested, but the hope is this will allow any combinations of up to 8 players to play a PBeM game without any issues arising where a player can be "locked out of his own side" if another player does not "Retire" before sending a .vlog file to another player. (If this does not work as planned, please DO contact the Maintainer with a "bug report")


Uploading v1.51, and changing the file notation of the "old" 1.51 to 1.50 (consistent with the name of the vmod file).
The changes from 1.5 to 1.51 are: adding the Airborne division supply head markers, adding additional zoom levels to the map and increasing the mouseover zoom (good for "old eyes"), and adding a Notes window.

Screen Shots

Players

  • Stiglr