Module:Korea: The Forgotten War
|Publisher||Multi-Man Publishing||Era||Modern Warfare|
|Players||2 to 2||Scale||Operational|
|Length||Long||Series||Operational Combat Series|
Files and Module Information
|Korea_1_14.vmod||Module||25.31 MB||2023-09-15||3.7.0||Jeff Coyle||Herman Wu, Myk Deans|
|Korea_1_13.vmod||Module||25.28 MB||2023-06-05||3.6.19||Jeff Coyle||Herman Wu, Myk Deans|
|Korea_1_12.vmod||Module||25.27 MB||2023-02-05||3.6.11||Jeff Coyle||Herman Wu, Myk Deans|
|Korea_1_11.vmod||Module||25.13 MB||2022-12-31||3.6.9||Jeff Coyle||Herman Wu, Myk Deans|
|Korea_1_10.vmod||Module||24.83 MB||2022-11-06||3.6.7||Jeff Coyle||Herman Wu, Myk Deans|
|Korea_1_09.vmod||Module||24.52 MB||2022-03-28||3.6.5||Jeff Coyle||Herman Wu|
|Korea_1_08.vmod||Module||25.25 MB||2021-12-11||3.5.8||Jeff Coyle||Herman Wu|
|Korea_1_07.vmod||Module||25.25 MB||2021-08-22||3.5.8||Jeff Coyle||Herman Wu|
|Korea_1_06.vmod||Module||24.93 MB||2021-01-03||3.3.2||Jeff Coyle||Herman Wu|
|Non FOW 1.05|
|Korea_NoFoW 1_05.vmod||Module||23.52 MB||2019-01-13||3.2.17||Jeff Coyle||Herman Wu|
|Non FOW 1.03|
|Korea_NoFoW 1_03.vmod||Module||23.71 MB||2017-10-19||3.2.17||Jeff Coyle||Jim Pyle|
|New Non FOW 1.02|
|Korea_NoFoW_1_02.vmod||Module||23.62 MB||2016-05-22||3.2.15||Jeff Coyle||Jim Pyle|
|New Non FOW 1.0|
|Korea_NoFoW_1_0_.vmod||Module||23.46 MB||2015-09-21||3.2.15||Jeff Coyle|
|Korea_V5_02.vmod||Module||24.75 MB||2015-01-07||3.2.15||George Hayward||Jeff Coyle|
|Korea_V5_01.vmod||Module||25.04 MB||2014-09-29||3.2.11||George Hayward||Jeff Coyle|
|Korea_v4_25_rc4.vmod||Module||12.67 MB||2013-05-15||3.2||George Hayward||Bill Gustafson|
|Non FOW 1.8|
|Non FOW 1.6|
Version 1.14 Updated the Mouse-over Stack Viewer function to display the underlying terrain hex. Added magnification feature to the Inventory function. Standardized key-stroke selection of non-stackable pieces to eliminate key-stroke duplication with Map Flare function.
Version 1.13 Minor correction involving setup of scenario 5.3.
Version 1.12 Fixed Combat Markers bug, so that they always display above counter stacks. Added keyboard shortcuts for dice roll functions. Updated keyboard shortcuts pdf summary sheet in Help menu. On main map, changed piece select highlight to red border. Back-end revamping of Prototypes for OCS markers.
Version 1.11 Fixed bug involving Communist multi-step divisions generating step loss markers. Added Barrage Tables with integrated flak as an option (precursor to Cross-Channel Attack). Moved Keyboard Shortcuts listing under the Help menu as pdf.
Version 1.10 Incorporated Sub-menus to better organize drop-down menus for land/air/sea units. Added Combat Markers to facilitate PBEM. Streamlined text option of displaying step losses. Added reference sheet of commonly used keyboard shortcuts.
Version 1.09 Minor back end updates to eliminate error messages.
Version 1.08 Minor updates to ensure v3.6.x compatibility without generating error messages.
Version 1.07 Upgraded to v3.5 to enable Map Flare functionality. Decreased size of Mask graphics to obscure less of the counter area for the friendly player. Upgraded Inactive aircraft marker to be more visible. Added Inventory-all button on top of existing Inventory-Map function.
Version 1.06 Added Fog of War functionality, so that players can now Mask all his desired pieces, except for Exploit and Out of Supply markers. Also added counter highlighting function and revamped order of arrival displays. Ongoing vsav game files from v1.05 will NOT be compatible with this module.
Version 1.05 No Fog of War This version of the module adds numerous scenario fixes (primarily in reinforcement tables). Also added 4.3 charts, corrected TEC, supply dumps and cache, and aircraft unit enhancements. Many thanks to Herman Wu for his hours of work on this one.
Version 1.03 No Fog of War Minor fixes
Version 1.02 No Fog of War This version of the module adds numerous small fixes and a revised Masking procedure. Now you can only mask units that belong to side you are logged into. Also added is an action to temporarily highlight all units of a formation. Finally, Step Loss markers have a 'zero' value available for increased FoW. Alternatively, you can use a new Step Loss Text Label function to track step losses without using markers at all.
Please Note You should not use this version of the module if you are currently playing an existing game created in the 1.0 No Fog Of War module, as you will find the pieces moved off their previous locations.
A new 1.0 version of the module has been added with the 2nd edition map and counter changes. All the old George Hayward custom code has been removed. Fog of War is now handled by manually masking counters and/or Division Holding Boxes.
George Hayward developed all of the Fog of War (FOW) enabled OCS modules. Sadly, he passed away in June of 2013. I (Bill Gustafson) have uploaded the most current FOW OCS modules from his now defunct web page, and have removed references to that web page and his email address. If you have more recently updated modules please let me know, and I will upload them. If you find bugs with the existing modules you can also let me know, and I can try to fix them. I do not have copies of the previous versions of the modules, so if for some reason you want those to be centrally available, please email me and tell me where to get them.
5.2 Custom code recompiled for Vassal versions 3.2.14+ Latest Versions of all FOW OCS Modules will be put in a centralized web location at some point in the near future.
Instructions on how to use all 4.0 modules can be found by pressing the "Module Use Instructions" button in the module. Failure to read the instructions will lead to frustration.
4.1 rc2 fixes the scenarios which were wrecked in 4.1 rc1
4.1 rc3 fixes a problem where a player couldn't control his own pieces in an on-map box
4.1 rc4 is due to Jim Pyle. - Correct 4.0 tables plus supply token merged with supply, plus K-Tex markers with labels.
5.0 contains the counter and map changes for the 2nd edition of Korea. It also includes a number of right-click menu/shortcut key options to add appropriate markers (DG, low supply, step losses, etc.) and to mark mech units as Fueled and air units as Inactive. Menu options are also available to clear DG and Trainbusting counters by side and to reset Fueled markers.
With permission of MMP. Send problems for all Non FOW modules to: email@example.com
- Ulv Miller