Module:Liberty Roads

From Vassal
Publisher Hexasim Era WWII
Year 2009 Topic Western Front
Players 1 to 2 Scale operational
Length long

Files and Module Information

Filename Filetype Size Date Compatibility Developer Other Contributors
Liberty Roads 1.4.3.vmod Module 22.67 MB 2013-11-27 3.2 zhodani
Liberty Roads 1.4.2.vmod Module 22.63 MB 2013-10-03 3.2 zhodani
Liberty Roads 1.4.1.vmod Module 22.59 MB 2013-10-03 3.2 zhodani
Liberty Roads 1.4.0.vmod Module 22.54 MB 2012-12-29 3.2
DDay - Campaign 1.4.vsav Saved Game 59 KB 2012-12-29 3.2
Market Garden 1.4.vsav Saved Game 65 KB 2012-12-29 3.2
Liberty Roads 1.3.1.vmod Module 22.42 MB
Liberty Roads 1.2.2.vmod Module 28.48 MB 2011-02-13 3.1
Liberty Roads.vmod Module 26.49 MB 2011-02-13 3.1
Cobra.vsav Saved Game 17 KB 2011-02-13 3.1
DDay - Campaign.vsav Saved Game 33 KB 2011-02-13 3.1
Market Garden.vsav Saved Game 31 KB 2011-02-13 3.1


Game Designers: Nicolas Rident, Yves le Quellec

Version 1.4.3 I have fixed all the pre defined scenarios and all should be working correctly. I found a couple of minor problems with code and fixed this as well. If you find anything out of whack unit placement wise please let me know.

Version 1.4.2 It was pointed out to me that I forgot to setup the Niederland Area units for the D-Day/Campaign scenario and I have corrected this. Also I have now fixed the Cobra scenario. I only have Market Garden to update now.

Version 1.4.1 I have fixed the pre defined setup file for D-Day/Campaign scenario, where if you started a game as Allies and passed the file over to opponent it would not ask him to be German and thus deny him the ability to pull Support Markers etc. I will fix Market Garden and Cobra later.

version 1.4.0 adds combat markers to help PBEM.

Screen Shots


  • Nobody
  • xrubio
  • fred468
  • jeb123
  • Rick Galli