Module:Normandy '44
From Vassal
Files
Filename | Filetype | Size | Date | Compatibility |
---|---|---|---|---|
0.94 | ||||
Normandy_ver094.vmod | Module | 15.36 MB | 2014-05-10 | 3.2.15 |
0.93 variant | ||||
Normandy_ver093b.vmod | Module | 15.12 MB | 2014-06-03 | 3.2.11 |
0.93 | ||||
Normandy_ver093.vmod | Module | 15.13 MB | 2014-06-03 | 3.2.11 |
0.91 | ||||
Normandy_ver091.vmod | Module | 6.47 MB | 2013-09-19 | 3.2.2+ |
0.9 variant | ||||
Normandy_ver09b.vmod | Module | 6.36 MB | 2013-06-03 | 3.2.4 |
0.9 | ||||
Normandy_ver09.vmod | Module | 6.48 MB | 2013-04-30 | 3.2.2+ |
0.8 | ||||
Normandy_ver08.vmod | Module | 6.26 MB | 2012-03-24 | 3.1.14+ |
0.6 | ||||
Normandy_ver06.vmod | Module | 6.22 MB | 2010-11-05 | 3.1.14+ |
0.5 | ||||
Normandy_ver05.vmod | Module | 6.22 MB | 2010-10-12 | 3.1.14+ |
Module Information
Maintainer | unknown |
---|---|
Contributors | unknown |
Comments
Variant 0.94
- Updated for 2015 Reprint Edition of Normandy '44
Variant 0.93
- Movement trails are now invisible initially but can be viewed from the right-click menu
Changes in 0.93
- Version 0.93 is based on 0.9 but uses higher resolution artwork provided by the Designer. It includes the errata counters. Combat markers also no longer snap to the hexgrid
Changes in 0.91
- Version 0.91 (based on 0.9, not the variant below) addresses some of the counter issues mentioned in the C3i magazine errata article. For reference see http://www.boardgamegeek.com/thread/980249/c3i-errata-counters
- Thus these files have been updated:
- GE-12SS-25pzg.png
- GE-12SS-26pzg.png
- GE-12SS-26pzg-B.png
- GE-276-986.png
- GE-352-FEB.png
- GE-SP-PtHoc.png
Variant 0.9
- Removes movement trails per user request. Previously saved games are not compatible. For more info contact tmccarron
Changes in 0.9
- The number of cadre units is now automatically tracked. When you reduce a 3-step unit to cadre, the markers will move automagically on the general records track
- The unit names where shortened a bit to better fit the stack view popup
- reassociated the markers with the commands for counter states after the Marker/Combat Marker windows were changed and references broken
- moved the common commands from unit type definitions (e.g. USInfantry) to US/BR/DECombatUnit prototypes for easier maintance across 5 types of units per nationality; left only Entrenching and Scattered where applicable under the unit subtypes
- created a sub-menu for the counter states for better readability
- removed the "+2" from the IP markers graphic, it was a relic from playtest era, then copied from Ardennes '44 (where IPs add +2 DCB, whereas in N'44 they do not)
- Added the box cover image to the splash screen
- Movement trails added (CTRL-T)
- Fixed the setup hex for 649 Ost/709th (should start in hex 3608 instead of 3606)
- Hex & Unit ID's added to stack view and added magnification & padding to stack view popup
- Send to Cadre Box shortcut changed to CTRL-C
- "Show artillery range" context menu action added to HQ & artillery units (CTRL-A)
Minor glitches in module 0.6:
- British 1st Corps HQ, once flipped to its moved side, cannot be flipped back to its operational side.
- The Cadre Box should be renamed Dead Pile.
Screen Shots
Players
- Xavier Rubio
- Paul-E
- Rick Galli
- Pierre Miranda
- Craig68x
- Aquga
- Pieter
- SgtStinky