Module:PanzerArmee Afrika: Rommel in the Desert, April 1941 - November 1942

From Vassal
Pic62582.jpg
Publisher Simulations Publications, Inc. Era WWII
Year 1973 Topic North Africa
Players 1 to 2 Scale Operational
Length 480 to 600 Min

Files

Filename Filetype Size Date Compatibility
SPI-AH 1.3.4
PanzerArmeeAfrika(SPI-AH)_v134.vmod Module 10.92 MB 2024-10-29 3.7.14
SPI-AH 1.3.3
PanzerArmeeAfrika(SPI-AH)_v133.vmod Module 10.93 MB 2024-10-17 3.7.14
SPI-AH 1.3.2
PanzerArmeeAfrika(SPI-AH)_v132.vmod Module 10.85 MB 2024-08-09 3.7.13
SPI-AH 1.3.1
PanzerArmeeAfrika(SPI-AH)_v131.vmod Module 10.86 MB 2024-06-30 3.7.12
SPI-AH 1.3.0
PanzerArmeeAfrika(SPI-AH)_v130.vmod Module 10.83 MB 2024-06-10 3.7.12
SPI-AH 1.0.0
PanzerArmeeAfrika(SPI-AH).vmod Module 10.4 MB 2021-03-15 3.5.2
SPI 3.2
PanzerArmeeAfrika_v32.vmod Module 13.81 MB 2021-03-15 3.5.2

Module Information

Maintainer
Contributors Luc Liu

Comments

SPI-AH 1.3.x is updated based on the SPI-AH 1.0.0 module from the William Hay collection(I believe it was built from the gamer94501 version: https://vassalengine.org/wiki/Module:Panzer_Armee_Afrika), 1.3.x is the recent version and has more advanced features and bug-fixing

SPI 3.2 module is from the William Hay collection


1.3.4

1. Removed the additional 8 supply units and 3 trucks from the Turn1 Setup as recently found the related rule in the SPI errata: Neither Player may have more Supply units in play than are provided for in the counter mix.

2. Added the label function for counters, players could use notes(public) or labels to log the augment and grounded/truck links.


1.3.3

1. Added buttons in the menu to clear OOS and OOCC layers, and the reports in the log

2. Added a button in the menu to turn on/off Movement Trail

3. Added the report in the log for the clear moved markers button

4. Separated delete message from the eliminate/send messages

5. Report moves only when the location changes

6. Added additional 8 supply units and 3 trucks for each side in terms of both SPI and AH rulebooks: [3.22] Players may use blank counters to create additional Trucks and Supply units for use in the game.

Players may choose to follow the above rules[3.22], or the AH errata[10.8] which disallows additional supply units more than 8: [10.8] Q. What happens to a captured Supply unit when the capturing player has all of his supply units in play? A. It is eliminated instead.


1.3.2

1. Tweaked the map zones to show the correct names and the replacement point markers moves in the log


1.3.1

1. Tweaked the stacking display

2. Tweaked the movement trail visuals

3. Tweaked the border visuals for selected counters

4. Changed the OOCC marker to a layer on the counters

5. Set the map default zoom to 50%

6. Swapped the position for the ARM replacement point markers and the INF replacement point markers

7. Had the permission to add the distance chart from the “PanzerArmee Afrika charts and tables (revised and reformatted)**”** by Jonathan Warshay (https://boardgamegeek.com/filepage/257810/panzerarmee-afrika-charts-and-tables-revised-and-r)


1.3.0

1. Added the mouse hover to display the terrain info and adjusted the stacking display

2. Changed the moved marker

3. Changed the turn maker smaller not to cover the necessary information

4. Added the ability to place the Out-Of-CommandControl(OOCC) marker to the hexes

5. Added the ability to place the augment label on the counters for the proper augment process

6. Added new on-board unit pools to separately place the units from the previous cadres pools

7. Validated the entire map and fixed the below errors

   a. 2218/2319 road/track connection
   b. 1530/1531 road/track connection
   c. 1909 road/track connection
   d. 0232 road/track connection
   e. 0701 swamp terrain
   f. 0703 swamp terrain
   g. 2019/2119 escarpment hexside
   h. 2211/2311 escarpment hexside

8. Validated the reinforcement and replacement table and fixed the below errors

   a. Allied turn 6
   b. Allied turn 7 
   c. Allied turn 12
   d. Allied turn 13

9. Added the notes window

10. Hide the national markers window as all makers are on the board and can’t be deleted (except the on-demand OOCC marker)

11. Send, Delete, and Flare now show the messages in the log window

12. Redrawed a new countersheet and reworked the counter structure to show the individual unit identifier and for the proper augment process

13. Removed obsolete scenarios, and created the new “Turn1 Setup” scenario to reflect all the changes

Screen Shots

Players

  • Luc Liu