Module:PanzerArmee Afrika: Rommel in the Desert, April 1941 - November 1942

From Vassal
Pic62582.jpg
Publisher Simulations Publications, Inc. Era WWII
Year 1973 Topic North Africa
Players 1 to 2 Scale Operational
Length 480 to 600 Min


Files

Filename Filetype Size Date Compatibility Developer Other Contributors
SPI-AH by Luc Liu
PanzerArmeeAfrika(SPI-AH)_v135.vmod Module 10.88 MB 2024-11-23 3.7.15 Luc Liu
PanzerArmeeAfrika(SPI-AH)_v134.vmod Module 10.92 MB 2024-10-29 3.7.14 Luc Liu
PanzerArmeeAfrika(SPI-AH)_v133.vmod Module 10.93 MB 2024-10-17 3.7.14 Luc Liu
PanzerArmeeAfrika(SPI-AH)_v132.vmod Module 10.85 MB 2024-08-09 3.7.13 Luc Liu
PanzerArmeeAfrika(SPI-AH)_v131.vmod Module 10.86 MB 2024-06-30 3.7.12 Luc Liu
PanzerArmeeAfrika(SPI-AH)_v130.vmod Module 10.83 MB 2024-06-10 3.7.12 Luc Liu
SPI-AH from William Hay collection
PanzerArmeeAfrika(SPI-AH).vmod Module 10.4 MB 2021-03-15 3.5.2 William Hay
SPI 3.2 from William Hay collection
PanzerArmeeAfrika_v32.vmod Module 13.81 MB 2021-03-15 3.5.2
0.0.1 by gamer94501
PanzerArmeeAfrika-001e.vmod Module 26.43 MB 2015-05-31 3.2.15 gamer94501
PanzerArmeeAfrika-001d.vmod Module 17.53 MB 2015-05-18 3.2.15 gamer94501
ch-x.y.z
PanzerarmeeAfrika-ch-1.1.0.vmod Module 9.91 MB 2025-01-06 3.7.0 Christian Holm Christensen
PanzerarmeeAfrika+SPI-ch-1.1.0.vmod Module 9.65 MB 2025-01-06 3.7.0 Christian Holm Christensen
PanzerarmeeAfrika+AHGC-ch-1.1.0.vmod Module 9.98 MB 2025-01-06 3.7.0 Christian Holm Christensen


Note: Entries from Module:Panzer_Armee_Afrika (including players) merged in here.

Comments

Period WWII
Theatre North Africa
Level Operational
Hex scale 12miles (19.3 km)
Unit scale Regiment (|||)
Turn scale 1 month
# turns 20
Unit density Low
Complexity 4 of 10
Solitaire 8 of 10


PanzerArmee Afrika: Rommel in the Desert, April 1941 - November 1942 was originally published by SPI in Strategy & Tactics 40, in 1973. It was later republished by the Avalon Hill Game Company in 1982. The two games are identical, except

  • The AHGC allows a faction to promote their victory level by holding on to Tobruk for the majority of the 20 turns.
  • The AHGC uses a more random, but more die-roll intensive, method for evaluating if an Allied unit is Out-of-Command & Control (OOC2).

Links

Module implementations

There are five different implementatins of this module, in no particular order


SPI-AH (1.3.x) by Luc Liu

Features

  • Reports in chat log
  • Charts
  • Button for movement trails toggle
  • Clear OOS and OOC2 buttons
  • OOS, OOC2, and Grounded states as layers on units
  • Allied augmented labels
  • Corrections to board and reinforcement schedule
  • Allied and Axis pool boxes
  • Turn 1 set-up

Changelog

  • 1.3.5
    1. Added the reports in the log for the following status changes: Out Of Command Control(OOCC), Out Of Supply(OOS), Grounded(GRD), Toggle moved, Text Label, Augment Label, Attack Supply, Max Attack Supply
    2. Added Avalon Hill version Command Control Chart in the Charts menu
    3. Added Turn1 to Turn20 map zones to show the turn marker moves in the log
    4. Deleted the Minimap function as it is barely used due to the map size
    5. Synced the movement trail between players and shows the log for toggle on/off movement trail
    6. Re-enable the reports for the same location moves as this will report the moves on the reinforcement and replacement table
    7. A minor visual change to the movement trail
    8. Some other minor tweaks


  • 1.3.4
    1. Removed the additional 8 supply units and 3 trucks from the Turn1 Setup as recently found the related rule in the SPI errata: Neither Player may have more Supply units in play than are provided for in the counter mix.
    2. Added the label function for counters, players could use notes(public) or labels to log the augment and grounded/truck links.


  • 1.3.3
    1. Added buttons in the menu to clear OOS and OOCC layers, and the reports in the log
    2. Added a button in the menu to turn on/off Movement Trail
    3. Added the report in the log for the clear moved markers button
    4. Separated delete message from the eliminate/send messages
    5. Report moves only when the location changes
    6. Added additional 8 supply units and 3 trucks for each side in terms of both SPI and AH rulebooks: [3.22] Players may use blank counters to create additional Trucks and Supply units for use in the game.
    Players may choose to follow the above rules [3.22], or the AH errata [10.8] which disallows additional supply units more than 8: [10.8] Q. What happens to a captured Supply unit when the capturing player has all of his supply units in play? A. It is eliminated instead.
  • 1.3.2
    1. Tweaked the map zones to show the correct names and the replacement point markers moves in the log


  • 1.3.1
    1. Tweaked the stacking display
    2. Tweaked the movement trail visuals
    3. Tweaked the border visuals for selected counters
    4. Changed the OOCC marker to a layer on the counters
    5. Set the map default zoom to 50%
    6. Swapped the position for the ARM replacement point markers and the INF replacement point markers
    7. Had the permission to add the distance chart from the “PanzerArmee Afrika charts and tables (revised and reformatted)” by Jonathan Warshay


  • 1.3.0
    1. Added the mouse hover to display the terrain info and adjusted the stacking display
    2. Changed the moved marker
    3. Changed the turn maker smaller not to cover the necessary information
    4. Added the ability to place the Out-Of-CommandControl(OOCC) marker to the hexes
    5. Added the ability to place the augment label on the counters for the proper augment process
    6. Added new on-board unit pools to separately place the units from the previous cadres pools
    7. Validated the entire map and fixed the below errors
      1. 2218/2319 road/track connection
      2. 1530/1531 road/track connection
      3. 1909 road/track connection
      4. 0232 road/track connection
      5. 0701 swamp terrain
      6. 0703 swamp terrain
      7. 2019/2119 escarpment hexside
      8. 2211/2311 escarpment hexside
    8. Validated the reinforcement and replacement table and fixed the below errors
      1. Allied turn 6
      2. Allied turn 7
      3. Allied turn 12
      4. Allied turn 13
    9. Added the notes window
    10. Hide the national markers window as all makers are on the board and can’t be deleted (except the on-demand OOCC marker)
    11. Send, Delete, and Flare now show the messages in the log window
    12. Redrawed a new countersheet and reworked the counter structure to show the individual unit identifier and for the proper augment process
    13. Removed obsolete scenarios, and created the new “Turn1 Setup” scenario to reflect all the changes

SPI-AH (1.0.0) from William Hay collection

Features

  • Reports in chat log
  • Charts
  • OOS, OOC2, and Grounded states as layers on units
  • Allied augmente replacements

SPI 3.2 from William Hay collection

A simple module using the original SPI graphics.


0.0.1-x by gamer94501

My first vmod.

Features

  • AH version of Panzer Armee Afrika.
  • Red numbers in parenthesis after Movement Allowance are Movement Points for reaction movement.(Optional rule 19.41-43 in AHGC edition)
  • OOS layer on units

Changelog

  • In version 1.0e I added the Allied set up in the Game Turn Record Track

ch-x.y.z by Christian Holm Christensen

The module comes in three colour variants

  • Colourfull: Uses kakhi for Allied units, feldgrau for Germans, green for Italians
  • SPI: Colour theme close to original SPI
  • AHGC: Colour theme close to AHGC

Features

  • Embedded rules (based on Print'n'Play version)
  • Tutorial
  • Extensive help on how to use the module
  • Turn and phase track (essential for automation)
    • Operations only allowed in relevant phase
  • Automation (can be disabled)
    • OOC2 determination
      • Includes both AHGC and SPI method, chosen by user
    • Battle markers
    • Calculate Combat Factor (CF) differentials, including effects of terrain and supply
    • Determine combat outcome
    • Counter attack CF differentials, and combat outcome
    • Overrun CF differentials, outcome, counter attack
    • Replacement points
    • Reinforcements
      • Including optional reinforcement options
      • Mutually exclusive reinforcement options inhibited
    • Malta invasion
    • "Victory points", including penalty from reinforcement options
    • Clearing of OOS and OOC2 states
  • Charts
  • OOBs
  • Separate layers for markers, transport units, supply installations, units
  • Transport units are Mats that carry supply installations as Cargo
    • Supply installations cannot move otherwise
    • Special "Egyptian Railroad" marker to transport along rail.
  • Automatic battle, moved, OOS, OOC2, etc. markers cleared
  • Toggle movement trail button
  • Inventory by status
  • Symbolic dice
  • Optional rules
    • Reaction movment - recalculate CF differentials
    • Italian infantry reliability - keep track of Italian infantry losses
      • Automatic surrender resolution


Note, it is not really feasible to enforce movement rules with VASSAL, which means this module does not

  • Keep track of MFs used
  • Trace supply lines (users must flag units or stacks of units themselves)
  • Trace (Maximum) Attack Supply (users must flag units or stacks of units themselves)


The module is derived from the same sources as Print'n'Play version available from BoardGameGeek. The sources can be found at GitLab, and the latest version of both the Print'n'Play version and VASSAL module can be found at LaTeX Wargames web-page.

Changelog

  • 1.0.0 Initial upload
  • 1.0.1 Minor bug fixes and added Malta marker

Screen Shots

Players

  • Luc Liu
  • gamer94501
  • DonLazov
  • oldgrog43
  • boycedaniel
  • daxelos
  • dunne
  • aksanchez
  • rfdoane
  • Chiggy
  • Davout
  • dmsheppard1949