Module:Paul Koenig's Fortress Europe
Publisher | Paul Koenig Games | Era | WWII |
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Year | 2013 | Topic | Western Front |
Players | 2 to 2 | Scale | Operational |
Length | Long |
Files
Filename | Filetype | Size | Date | Compatibility |
---|---|---|---|---|
1.02 | ||||
PaulKoenigsFortressEuropeV1.1.vmod | 17.56 MB | 2014-07-21 | 3.2.12 | |
2.0 | ||||
PaulKoenigsFortressEuropeV2.0.vmod | 17.52 MB | 2014-07-21 | 3.2.12 |
Module Information
Maintainer | Steve Bradford |
---|---|
Contributors | Paul Koenig, Nathan Hansen, Jim Eliason |
Comments
With Permission of Victory Point Games and Paul Koenig Games.
PAUL KOENIG’S FORTRESS EUROPE recreates the war in Western Europe from the D-day invasion to VE-Day, what General Eisenhower dubbed “the mighty endeavor.” As the Allied player you must choose a landing site and then get ashore with a successful landing. This is followed with a breakout of the beachhead and a drive across France, culminating with a deep penetration into Germany itself. As the German player you must choose a wise defensive alignment of your forces, including hidden units, and hope that you are strong enough at the point of the actual landing to defeat the Allied invasion. If you fail at the water’s edge you must conduct an orderly withdrawal across France, constantly delaying the Allies, until you are strong enough to launch a winter counter-attack (historically, the Battle of the Bulge).
Screen Shots
Players
- Steve Bradford