Module:River of Death: Battle of Chickamauga, September 19-20, 1863

From Vassal
Publisher GMT Games Era Gunpowder
Year 1999 Topic American Civil War
Players 2 to 6 Scale Tactical
Length long Series Great Battles of the American Civil War


Filename Filetype Size Date Compatibility Developer Other Contributors
River_of_Death_2.1c.vmod 41.05 MB 2023-11-10 3.7.5 Allen Dickerson Reg
River_of_Death_2.1b.vmod 41.01 MB 2023-10-28 3.7.1 Allen Dickerson Reg
River_of_Death_2.1.vmod 41 MB 2023-10-15 3.7.1 Allen Dickerson Reg
River_of_Death_2.0a.vmod 40.83 MB 2023-10-15 3.7.1 Allen Dickerson Reg
River_of_Death_2.0.vmod 95.92 MB 2020-09-13 3.5.5 Allen Dickerson
River_of_Death_1.5.vmod 49.93 MB 2020-09-13 3.2.17 Allen Dickerson
River_of_Death_1.0j4.vmod Module for River of Death (GBACW) 41.31 MB 2020-09-07 3.2.17 Jason E. Stewart

River_of_Death_1.0j3.vmod Module for River of Death (GBACW) 41.3 MB 2020-09-07 3.2.17 Jason E. Stewart
River_of_Death.vmod 48.93 MB 2015-04-15 3.2.15 Allen Dickerson

Module Information

Maintainer Allen Dickerson
Contributors Allen Dickerson, Jason Stewart


2.1c - Updated to display regimental (vice brigade) titles in Find Unit list. Hopefully you will find this a little more user friendly and adds to historical immersion. - Added Mounted/Dismounted units as layers on a single counter which will streamline unit list and save swapping out additional counters. Status can be toggled using the right click menu. Unfortunately this may affect existing saved games. (Reg)

2.1b - Added Objectives List (a bit of chrome). Added Abandoned Guns as layer for artillery units. Changed SP Marker update key commands to resolve conflict with unit dynamic SP. (Reg)

2.1a - Minor bug fix. Updated Assignment/Notes field so it rotates with counter. This feature was introduced in Ver 2.1 to track Arty Battery/Brigade assignment to other Commands under Series Rule 4.32.

2.1 - Restored dynamic SP markers from 1.0j3/4 modules to 2.0a module as requested below. Added Shock markers. Set up menus to be similar to later GBACW modules. Added Find Units map function. Can send commands to units from list window. Players will only see their units, observer can see all. (Reg)

2.0a - Bug fixes with no significant changes from 2.0: Eliminated 'Bad Data' error messages (were orphan markers in pre-defined setups), optimised module (now much smaller), fixed errors in module counter graphics and prototypes. Sources indicate 24TN Batt in Maney's Brigade is SharpShooter unit, not 24TN Regt in Strahl's Brigade - game counter graphics fixed (should be game errata). (Reg)

2.0 Updated module to fix several issues extant in the 1.x versions and to upgrade to 3.5.x compatibility. One feature NOT reflected from the 1.0j3 and 1.0j4 modules are the dynamic SP markers. I'll have to make that a project for later, or perhaps Jason will add it.

  • Toggleable SP marker(s) now included
  • Fatigue markers have been added.
  • Abandoned Artillery markers have been added.
  • Combined more informational counters, such as the two Refused Flank counters, into one
  • OK fatigue level banners added to the right-clickable unit menus.
  • Out of ammo progression edited to reflect current system's -2/OUT formula.
  • EMs: Mask functions now working for owning player and Observers.
  • AM's can now be flipped, to hide their identity in the draw kepi.
  • The Glass Mill extension map now has its own hex grid and position reporting.
  • Bragg +1 counters have been added to the Bragg Effect markers.
  • The Reynolds AM now properly displays 4/XIV in the menu and chatbox.
  • Added Map Overview window
  • Added PBEM markers; combined Game Markers and PBEM Note markers into tabbed panel.
  • Changed counter rotation right-click commands to remove them from the NumPad and place them on Ctrl+,/Ctrl+. .

1.5 - Updated module to incorporate various changes to GBACW system rules and in other modules for this series. As a start, counter rotations were moved from the NumPad to use the Ctrl-,/Ctrl-. keystrokes. Some markers have been combined or upgraded. Ammo depletion flags were changed to the more recent -2/OUT progression. SP counter/marker added, as legibility is a big issue with these small, 60px-square pieces.

Also, the Rock of Chickamauga scenario was added.

1.0j4 - bugfix: added missing ammo depletion/out of ammo flags

1.0j3 - Module update with new on-counter flags for reduced clutter, better visibility (ageing gamers with bad eyesight). Also includes new scenario, "The Rock of Chickamauga".

Screen Shots


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