Module:Starship Troopers
Publisher | Avalon Hill | Era | Future |
---|---|---|---|
Year | 1976 | Topic | Science Fiction |
Players | 1 to 2 | Scale | Tactical |
Length | Medium |
Files
Filename | Filetype | Size | Date | Compatibility | Developer | Other Contributors |
---|---|---|---|---|---|---|
---Enhanced Version--- 3.2 | ||||||
SST_Enhanced_v3_2_1.vmod | Module | 14.03 MB | 2024-07-18 | 3.7.12 | Harald Fair | Steve Atkins, Lazzar |
---Enhanced Version--- 3.1 | ||||||
SST_Enhanced_v3.1.1.vmod | Module | 13.75 MB | 2023-12-24 | 3.7.6 | Harald Fair | Steve Atkins, Lazzar |
---Enhanced Version--- 3.0 | ||||||
SST_Enhanced_3_0_final.vmod | Module | 8.8 MB | 2023-11-05 | 3.7.5 | Harald Fair | Lazzar |
---Original Version--- 2.11 | ||||||
starship_troopers_2.11.vmod | Module | 3.98 MB | 2014-08-27 | 3.2 | ||
---Original Version--- 2.1 | ||||||
starship_troopers_2.1.vmod | Module | 3.98 MB | 2013-06-03 | 3.2 | ||
---Original Version--- 1.2 | ||||||
SST_Big.vmod | Module | 2.55 MB | unknown | unknown | ||
---Original Version--- 1.1 | ||||||
SSTv1.1.vmod | Module | 2.55 MB | unknown | unknown | ||
---Lonestar Version--- 1.0 | ||||||
SST-Lonestar Variant mod by FHB 1.3.3.1.vmod | Module | 34.73 MB | 2021-03-08 | 3.5.3 | ||
SST-Lonestar Variant mod by FHB 1.3.3.vmod | Module | 34.73 MB | 2021-02-28 | 3.4.12 | ||
SST-Lonestar Variant mod by FHB 1.3.2.vmod | Module | 34.73 MB | 2021-02-25 | 3.4.12 | ||
SST-Lonestar Varient mod by FHB 1.3.1.vmod | Module | 34.72 MB | 2021-02-22 | 3.4.12 | ||
SST LoneStar 1.01.vmod | Module | 34.85 MB | 2020-11-10 | 3.4.6 | ||
SST_Lonestar_1.00.1.vmod | Module | 34.4 MB | 2017-12-31 | 3.2 | ||
SST_Lonestar_1.00.vmod | Module | 34.52 MB | 2011-06-04 | NA |
Original Version Module Maintainers
Maintainer | Bill Thomson(wga), Mycenae, ru5150 |
---|---|
Contributors | abishai, Badger, Mycenae, wga, jw62, Dren608 |
Comments
Enhanced v3.2:
- Various Bug Fixes
- Various Feature Improvements
Enhanced v3.1:
- Various Bug Fixes
- New Maps
- No creases
- Certain scenarios call for modified terrain...
- Supported by new maps
Enhanced v3.0:
- Now Supports PBEM
- PBEM guide in charts
- Follows "The General" Vol.20#4 snail-mail recs
- Streamlined for Email
- Automatic Combat Drop-Scatter!
- Saves lots of time and effort
- Follows manual process defined in rules precisely
- Unit SW&E Tags
- Visible at a glance on Terran Units
- Invisible to opponent
- No more hunting for serial numbers
- Makes Terran Control Sheet (TCS) unnecessary
- Unit Status Tags
- See unit status without fumbling with additional pieces
- Tags are affixed to units and won't be lost / separated
- Tags won't block other info on unit face
- SW&E Counters
- Show number of SW&E equipped without compromising locations
- Arachnid Demo Point Counter
- Button showing number used without compromising location
- Terran Squad Colors
- Squad colored unit borders for better situational awareness
- Arachnid Cell Colors
- Cell colored unit borders for better situational awareness
Lonestar 1.00.1: Problem found Lonestar 1.00 module -- hidden tunnels and complexes visible to Terran player:
From the forum: I did a little digging myself and came to the same conclusion there is a typo under the definition of ArachnidInvisible. The player side is stated as "Alien" instead of "Arachnid". After changing "Alien" to "Arachnid" the hide option works perfectly for all new units taken from the counters menu.
There is still an issue with the preloaded scenarios as the pieces that are already placed on the board and in hive complex cannot be hid (probably because these games states were created with the typo). But this is pretty easily fixable simply by deleting the preexisting hive complex and making a new hidable complex from the counters menu.
Lonestar 1.01: Update of Lonestar1.00.1 - This a very minor update went through and reset all the predefined Scenarios with Arachnid side involved to have hidden tunnel complex start on map. I tried contacting original creator and got no response, as this is a very minor update I am uploading it. - FHB
Lonestar 1.3.1: Update masking rules by making 2 new sides (Terran/Humanoid, Arachnid/Humanoid), update die roll mechanic, updated predefined scenarios to have all SW&E for Terran (some was missing in off board card at start), some LD/ST markers for use by Terran in scenarios that they have those, update turn sequence counter to match scenarios who moves first etc. (including new sides).
Lonestar 1.3.2: Scenario 2 predefined set-up was corrupted had two complexes worth of units.This should fix that
Lonestar 1.3.3: Updated and tested Pre-defined Scenarios, added 2 new sides to TCS/Bug complex windows, added additional mask restriction on Terran "dropped SW&E" to be Terran and Terran/Humanoid sides (and solitaire of course)
Lonestar 1.3.3.1: Updated the default Flare that is added in 3.5.x from Alt main mouse key CTRL+ALT+ Main mouse click. It was giving away Arachnid Hidden unit/tunnels as they use ALT to be selected.
Screen Shots
Players
- wga
- ru5150
- Mycenae
- abishai
- Badger
- jw62
- dgarsys
- akulkis00
- boycedaniel
- ChandlerB
- Chiggy
- chovesh
- CrushU
- ctewks
- Darksan
- DerDiplomat
- DMarcus7
- ETPxPa1adin
- GornTC
- LordJesse
- MCharves
- MJW
- Profit
- pseg
- Relvig
- sabreman1966
- steva
- tribedown
- wargamer55
- yangtze
- zardoz582000
- davidk64
- ScottR
- blucid
- Dren608