Module:The Burning Blue

From Vassal
Tbbbc.jpg
Publisher GMT Games Era WWII
Year 2006 Topic Air Combat
Players 2 to 2 Scale Operational
Length Long


Files and Module Information

Filename Filetype Size Date Compatibility Developer Other Contributors
2.2.1
Tbb_v2.2.1.vmod Module 45.19 MB 2024-03-21 3.7.9 steenkh steenkh
2.2
Tbb_v2.2.vmod Module 47.7 MB 2024-03-20 3.7.9 steenkh steenkh
2.1
Tbb_v2.1.vmod Module 47.46 MB 2024-03-05 3.7.9 steenkh steenkh
2.0.1
Tbb_v201.vmod Module 40.81 MB 2023-12-17 3.7.4 steenkh steenkh
1.3
TheBurningBlue-v1.3.vmod Module 9.64 MB unknown unknown rickbill rickbill
1.2
tbb_v12.vmod Module 6.07 MB unknown unknown rickbill rickbill
1.1
tbb_v11.vmod Module 6 MB unknown unknown rickbill rickbill
1.0
tbb_v1_0.vmod Module 5.84 MB unknown unknown rickbill rickbill


Comments

GMT Games LLC and Lee Brimmicombe-Wood's game about the Battle of Britain, 1940

LBW's TBB webpage TBB @ BGG TBB @ CSW TBB @ GMT
  • Thanks to the playtesters: Kevin Ankoviak, Evin Mulron, Torsten Spindler, and Mark Wardell.
  • Thanks to Lee Brimmicombe-Wood and GMT Games LLC for allowing me to release this module.
  • Thanks to Allan Cannamore for creating the fine Cyberboard Gamebox of which this module is a conversion.

If/when you discover bugs, please [email]


The current version is Version 2.2.1

Changes from version 2.2 to 2.2.1

  1. Bug fix: The Find command was broken.
  2. The Help file has now been updated.


Changes from version 2.1 to 2.2

  1. A new button has been added to the RAF Tote Board that sets up the RAF squadrons in the appropriate boxes according to the readiness status in the scenario. This takes a lot of time, but saves the player for a lot more tedious work. The dice rolls for readiness and Duxford Wing are rolled automatically. This button is not available in the "Build Your Own scenario".
  2. You can now use the "Find" command to draw a line between a Tally Ho! marker and an air unit, just like for Order markers.
  3. Sorting of units in RAF inventory improved


Changes from version 2.0.1 to 2.1

  1. New button hides normal units to show only planning.
  2. Fixed bug that removed planning tracks when removing Moved markings.
  3. Planning Notes are now written in the lower half of the hex, which means that with judicious spacing in front (usually 6 spaces) you can make it appear in the upper half of the next hex.
  4. Visibility of the Planning marker trail improved.
  5. The White Planning Marker has been given a slightly more grey trail in order to make it stand out more against the map.
  6. The Detection Deck is now always shuffled, and the ability to draw multiple cards has been removed
  7. Removed the Clone command for Detection cards.
  8. Overview map now zoomed out more.
  9. Intermediate zoom levels have been set up for the Luftwaffe Raid display, and the RAF Tote Board.
  10. Buttons that should only be pressed by one player side are now disabled for the opposite side.
  11. Luftwaffe and RAF are limited to only use the Mark Moved command on each other's units.
  12. Inventory information improved, and is now only available to the appropriate side.
  13. Changed order of buttons to make it more logical (in my opinion!).
  14. "Remove Climb, Barrage, and Dive Bomb markers" renamed to "Remove temporary markers" in anticipation of future plans.
  15. New image for Chit cup button.
  16. New image for Detection Deck Button.
  17. New image for the Channel Patrol and Holding Boxes button.
  18. Wings box and a Combat box added to the Channel Patrol and Holding Boxes map. The Combat box intended to be a place to put units involved in a combat - because you don't have free space outside of the map in a Vassal game, and the map is sometimes too cluttered.
  19. All markers can now be rotated to 12 directions
  20. Patrol Lines have been added. They can be created directly from RAF fighter unit's right-click menu, or from the Counter Palette. Flip to change direction.
  21. Added Place Orbit marker command to fighter units.
  22. Orbit markers now have a command to replace with a Tally Ho! or Order marker.
  23. When an order has been created with a right-click command, a line can be drawn between the order and its unit with a CTRL-F command.
  24. Arrows (not Planning Arrows) renamed to Track Counters (5.3.1).
  25. Fixed bug in size labels on German units that could cause confusion in the stack viewer.
  26. Fixed spelling errors ("Hostle" on the raid counters is not a spelling error: it is a necessary abbreviation).


Changes from Version 2.0 to 2.0.1:

  1. Fixed error in pre-defined scenarios


Changes from Version 1.3 to 2.0:

  1. New system to ease German on-map planning with special planning markers, comments, and more. See help file for details.
  2. Automation of RAF Tote board movements. Again, see help file for details.
  3. New right-click commands for RAF fighters to move them from an airfield hex on the main map to the corresponding Tote Board Landing Box, and vice versa, for moving a fighter from the Scramble Box to the corresponding airfield hex on the main map.
  4. RAF fighters have been renamed so that the assigned airfield is no longer part of the name.
  5. Luftwaffe units have been renamed to exclusively use roman numerals for Gruppen, and they are now ordered after their Geschwader.
  6. The game log no longer gives away German dispositions, but should still be detailed enough to give the other player an idea of what is going on.
  7. The Referee, and the extra players for each side have been removed in order to make the module secure to play-by-mail. It is still possible to play more players on the same side if they share the password.
  8. An Order marker now has a right-click command to turn it into a Tally Ho! marker, and likewise a Tally Ho! marker now has a right-click command to turn it into an Order marker.
  9. Many counters can now be rotated 1/12 instead of 1/6. This is done for aesthetic reasons (for instance, the Clock Hands).
  10. Some commands have been given new key combinations in order to make them usable on non-English keyboards.
  11. Vassal’s hex grid has been aligned to fit better with the map.
  12. General attempts at making Notes and comments more visible on the map. The Order text has been removed, because a Note does the same job.
  13. A new Note in table form has been introduced for each unit, it is much like the Log command, only more general.


Changes from Version 1.2 to 1.3:

  1. Updated main map with cleaner image to make map features clearer
  2. Added a new hidden window "LW Airfields" which allows for available LW units to be placed at their airfields for easier planning by dragging units directly from this window to the raids hidden map.
  3. Recreated setup files for all 5 main scenarios. These include Brit units already placed on tote and LW units in the LW Airfields window at their appropriate airfield for the scenario.


Changes from Version 1.1 to 1.2:

  1. Modified unit names to adhere to British Squadron designations
  2. Added Delete command to TALLY HO and ORDERS chits
  3. reduced setup files to only 1st 2 scenarios and the into


Changes from Version 1.0 to 1.1:

  1. Modified commands so climbs and dives can be done with keyboard arrow cmds (alt-UP/DOWN)
  2. Modified commands so unit movement can be done with keyboard arrow cmds (ctrl-UP/LEFT...)
  3. Supplied startup files for scenarios 1-5 (and the intro)
  4. In addition to the Tote Board setup, Luftwaffe units are placed at scenario airbases
  5. Fixed a couple of OOB errors/ommissions
  6. Fixed a bug with the Detection Card discard command

Screen Shots

Players

  • czmielon
  • tobias
  • rickbill
  • PNMarkW2
  • E
  • Toadkillerdog
  • kankoviak
  • Leftie
  • Bridge
  • robarrieta
  • xrubio
  • jjtaylor37
  • Minaya
  • Preacher
  • akuusi
  • zylon1234
  • cornjob
  • asdnart
  • borat
  • DRZ
  • miker42
  • KaelRandir
  • WgCdrSpry
  • abithel
  • pupikiza
  • muzzle
  • wargamerx
  • netWilk
  • cornjob
  • sedecula
  • daxelos
  • KaelRandir