Module talk:Dead of Night
Known Bugs v1.7.2
- Some "Mall of the Dead - Expansion" shops & rooms are VERY BASIC design (simple grid & text) - but you'll be able to play with them all. Waiting for an artist to help finish off the designs!
- Zombie spawns at random spawn points around the board. Spawn button removed until further notice.
- Card placement for KEYS and DAWN BREAKS are completely random.
- "End Turn" will only clear the movement tracking on a single map (you have to click End Turn on every map if you want to clear it completely)
- All items in catalog need to be rearranged by type (vice alphabetical)
- Guns when returned to the catalog will show their previous ammo amount without resetting.
Development Log
Future Development
- Add new scenarios One included. Will require more...
- Add more act III cards (to support mall version)
- Create universal Movement Tracking reset button
Version 1.7.2 Updates
- Added a few Act III cards specific to the Mall expansion
- Tweaked zoom levels to be more friendly
- Added Mall of the Dead - Expansion game board! (Using it is optional)
- Added a new setup window with the entire selection of Mall of the Dead rooms & shops
- Returning items to catalog now reports properly
- Added a randomized two-handed item pile
- New Mall of the Dead items implemented into an expanded catalog
- Act cards are now uniform in size
- Introduced token movement tracking (making it easier to spot zombies that didn't move).
- Added a button to remove the tracking - "End Turn"
- Players can now be moved around the board via the NUMPAD keys (vertically, horizontally and diagonally)
- Added fifth scenario (Saving Shaun from the Dead)
- Added the first Mall scenario
- Added an ammo count function for all guns, and fuel label for the chainsaw
- Added POWER button to show power to ALL powered items
- Added a gas gauge on gas requiring items
- Splash page now shows the zombie holding a shopping bag with the Mall of Dead symbol
- Brought barricades up to the player level (so they weren't lost in the sea of items)
- Multiple levels added (Ground level, 2, 3, 4 and Helipad)
Version 1.6.2 Fixes (Released - 01 Oct 2011)
- Added reshuffle option to Act 2 Deck
- Placed "KEYS FOUND" and "DAWN BREAKS" at top of deck until reshuffled to allow quick access for removal (required in certain scenarios)
- Added the proper images for the 6x1 hallways
- Added sub-menu for setup & scenarios to clean up GUI
- Unmasked the 6x1 & 3x1 hallways for easier selection
- Re-sized splash screen to fit screens better
- Re-sized Scenario 4 image to be consistent with others
- All player inventories are accessible by all players (to allow quick swapping & stealing)
- Cleaned up movement reporting
- Vehicles no longer snap to grid
- Mouse over zoom factor reduced for all boards
- Removed mouse over zoom for hidden Act 2 top card
- Layers fixed for cellar and upper floors
- "Easy ZOMBIES" spawn button removed until further notice.