Module talk:Star Wars Tactics

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History

On 2-20-2009 Version 1.7 was released. The following changes were made to Star Wars Tactics:

  • 5 New Maps where added
  • New unit counters where added
  • New terrain tiles where added
  • Flag markers where added
  • Changes made to Force Lightning and Healing powers


On 2-17-2009 Version 1.6 was released. The following changes were made to Star Wars Tactics:

  • Changed special abilities for Assassins, Bounty Hunters, Scoundrels, and Creatures.
  • Changed the Force Power Mind Trick to be more balanced.
  • Added new unit counters for Armored Transports, AT-STs, and Snowspeeders.
  • Increased Self Destruct damage.


On 1-27-2009 Version 1.5 was released. The following changes were made to Star Wars Tactics:

  • Added Defense values to all units
  • Added 3 new units: The AT-AT Walker, Snowspeeders, and Vanguard Units
  • Changed all unit stats to be balanced with the new Defense system
  • Added 3 New Abilities: Ace Pilot, Lightsaber Expertise, and Evasion
  • Added Poison Cloud Hazard


On 1-25-2009 Version 1.4 was released. The following changes were made to Star Wars Tactics:

  • Added new Markers
  • Added Game piece mouse over viewer if the map is really small or more than one unit in a space such as with Transports carring units
  • Each unit is now correctly classified by class in the chat window
  • Increased Soldier HP and Damage
  • Increased Spec Op HP
  • Increased Scoundrel HP
  • Increased Bounty Hunter HP
  • Increased AT-ST HP and Damage and immunity to double damage
  • Increased Tech Specialist HP
  • Increased Commander HP
  • Added new Powers for Sith units


On 1-13-2009 Version 1.3 was released. The following changes were made to Star Wars Tactics:

    • Increased Spec Op Damage
  • Increased the Damage for Ewok Traps
  • Increased Stealth ability for Infiltrators
  • Added the ability to have Hero units
  • Added Random Creation points dice roll


On 1-08-2009 Version 1.2 was released. The following changes were made to Star Wars Tactics:

    • Turret range was increased
  • Lowered the Hit Points to Sentry Droids
  • Increased the amount of units Armored Transports could carry
  • Changed The Force Powers for Jedi Masters and Jedi Watchman