Module:Machi Koro
From Vassal
Publisher | IDW Games | Era | Modern |
---|---|---|---|
Year | 2012 | Topic | City Building |
Players | 2 to 4 | Scale | Strategic |
Length | 30 |
Files and Module Information
Filename | Filetype | Size | Date | Compatibility | Developer | Other Contributors |
---|---|---|---|---|---|---|
1.1.7 | ||||||
MachiKoro1.1.7.vmod | module | 148 KB | 2015-04-05 | 3.2.15 | AnonymousZC |
|
Deluxe 1.0 | ||||||
MachiKoroDeluxe.1.0.2.vmod | module | 30.63 MB | 2016-09-01 | 3.2.16 | Corwyn | |
MKrules.pdf | Rule book | 39.55 MB | 2016-08-17 | n/a | Corwyn | |
GameNotes.txt | Docs/Turn summary | 13 KB | 2016-08-17 | n/a | Corwyn |
Comments
Machi Koro 1.1.7:
Basic version of Machi Koro, with basic images and no rules.
Under pieces button;
- Starter cards
- Coins
- Landmarks (with reverse side)
All stacks of cards have 6 cards as per game contents.
Ability to view all players hands.
Machi Koro Deluxe 1.0:
Implementation of Deluxe version, includes both expansions
- Implements (by default) the '442' variant of the Marketplace:
- 4 piles from cards w/ activation values 1-6,
- 4 piles from cards w/ 7+, and
- 2 piles from Uniques.
In 'Preferences', the first player in, can set options to disable either expansion, or use the standard Marketplace setup.
NOTE: As stated in 'GameNotes' file, before a player can start game, they -must- click on the 'coin' that is in their chosen hand color, in order to be dealt their initial cards.
As of v 1.0.1, the initial deal is automatic, when player first opens their hand
Screen Shots
Players