Class Obscurable
java.lang.Object
VASSAL.search.AbstractImageFinder
VASSAL.counters.Decorator
VASSAL.counters.Obscurable
- All Implemented Interfaces:
PropertyNameSource
,PropertySource
,EditablePiece
,GamePiece
,PropertyExporter
,StateMergeable
,TranslatablePiece
,PersistentPropertyContainer
,Auditable
,ImageSearchTarget
,SearchTarget
d/b/a "Mask"
Trait that lets some traits of a piece be hidden "from some players, some of the time".
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Field Summary
Modifier and TypeFieldDescriptionprotected PieceAccess
protected boolean
protected static final char
protected KeyCommand[]
protected KeyCommand[]
protected KeyCommand
protected String
protected NamedKeyStroke
protected static final String
protected String
protected char
protected KeyCommand
protected String
static final String
protected static final char
protected String
protected static final char
protected static final char
protected NamedKeyStroke
protected String
protected String
protected ObscurableOptions
protected GamePiece
protected String
protected GamePiece
protected char
protected KeyCommand
protected static final char
protected String
protected boolean
protected NamedKeyStroke
Fields inherited from interface VASSAL.counters.PropertyExporter
LOCALIZED_NAME
Fields inherited from interface VASSAL.i18n.TranslatablePiece
PREFIX
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionvoid
Classes extending AbstractImageFinder should override this method in order to add the names of any image files they use to the collection.protected Rectangle
protected Rectangle
void
Draw this GamePieceprotected void
drawObscuredToMe
(Graphics g, int x, int y, Component obs, double zoom) protected void
drawObscuredToOthers
(Graphics g, int x, int y, Component obs, double zoom) Support for a basic-name-only description introduced later, so this default retrofits it from the full description if an explicit one is not defined.A plain-English description of this type of trait/piece - includes data from fields where appropriateIf Decorator contains a description *field*, returns the current contents of it.Return Internationalization (I18n) data for this pieceAnd the translated name for this pieceReturns a localized translation of the specified property value, if available.getName()
The plain English name for this pieceprotected String
getProperty
(Object key) Properties can be associated with a piece -- many may be game-specific, but others are standard, such as the LocationName property exposed by BasicPiece -- and can be read through this interface.Return Property names exposed by this traitgetShape()
boolean
boolean
Return true if this piece can be masked/unmasked by the current playerboolean
Return true if the piece is currently being "peeked at"The primary way for the piece or trait to receive events.The "state information" is "game state" information that can change during the course of a game.The "type information" of a piece or trait is information that does not change during the course of a game.myKeyEvent
(KeyStroke stroke) The response of this trait alone to the given KeyStroke or the virtual keystroke of aNamedKeyStroke
.void
mySetState
(String in) Sets the state of this-trait-only (inverse ofDecorator.myGetState()
).void
Sets the information for this piece.boolean
boolean
void
setProperty
(Object key, Object val) Within a Trait/Decorator, the default behavior when setting a property is to handle changing our own inner/outer links directly, to cache the selection state (while also passing it inward), and to simply pass every other property change request inward.boolean
testEquals
(Object o) Test if this Decorator's Class, Type and State are equal to another trait.Methods inherited from class VASSAL.counters.Decorator
addImageNamesRecursively, addMenuCommand, buildDescription, buildDescription, buildDescription, getCommandDesc, getCommandDescription, getComponentName, getComponentTypeName, getDecorator, getDecorators, getExpressionList, getI18nData, getI18nData, getId, getInner, getInnermost, getMap, getOuter, getOutermost, getParent, getPersistentProperty, getPosition, getProperties, getPropertyList, getState, getTranslation, getType, isMenuCommand, isSelected, mergeState, putOldProperties, repack, repack, reportDataError, reportDataError, reportDataError, setDynamicProperties, setDynamicProperties, setDynamicProperty, setId, setInner, setMap, setParent, setPersistentProperty, setPosition, setSelected, setState, toString
Methods inherited from class VASSAL.search.AbstractImageFinder
getAllImageNames, getLocalImageNames
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
Methods inherited from interface VASSAL.script.expression.Auditable
getComponentName, getComponentTypeName
Methods inherited from interface VASSAL.counters.EditablePiece
checkTrueMoved, finishMove, finishMove, prepareMove
Methods inherited from interface VASSAL.counters.GamePiece
getId, getMap, getParent, getPosition, getState, getType, setId, setMap, setParent, setPosition, setState
Methods inherited from interface VASSAL.search.ImageSearchTarget
getAllImageNames, getLocalImageNames
Methods inherited from interface VASSAL.counters.PropertyExporter
getProperties
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Field Details
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ID
- See Also:
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INSET
protected static final char INSET- See Also:
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BACKGROUND
protected static final char BACKGROUND- See Also:
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PEEK
protected static final char PEEK- See Also:
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IMAGE
protected static final char IMAGE- See Also:
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INSET2
protected static final char INSET2- See Also:
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DEFAULT_PEEK_COMMAND
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obscureKey
protected char obscureKey -
keyCommand
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peekKey
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dealKey
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imageName
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obscuredToOthersImage
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obscuredBy
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obscuredOptions
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hideCommand
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peekCommand
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obscuredToMeView
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obscuredToOthersView
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peeking
protected boolean peeking -
displayStyle
protected char displayStyle -
autoPeekRollover
protected boolean autoPeekRollover -
maskName
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access
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dealExpression
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commandsWithPeek
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commandsWithoutPeek
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hide
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peek
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deal
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description
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Constructor Details
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Obscurable
public Obscurable() -
Obscurable
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Method Details
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mySetState
Description copied from class:Decorator
Sets the state of this-trait-only (inverse ofDecorator.myGetState()
). The "state information" is information that can change during the course of a game. State information is saved when the game is saved and is transferred between players on the server. For example, the relative order of pieces in a stack is state information, but whether the stack is expanded is not.- Specified by:
mySetState
in classDecorator
- Parameters:
in
- New state information serialized in string form, ready to be passed to a SequenceEncoder#decode.
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mySetType
Description copied from interface:EditablePiece
Sets the information for this piece. SeeDecorator.myGetType()
- Specified by:
mySetType
in interfaceEditablePiece
- Parameters:
in
- a serialized configuration string to set the "type information" of this piece, which is information that doesn't change during the course of a single game (e.g. Image Files, Context Menu strings, etc). Typically ready to be processed e.g. by SequenceEncoder.decode()
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myGetType
Description copied from class:Decorator
The "type information" of a piece or trait is information that does not change during the course of a game. Image file names, context menu strings, etc., all should be reflected in the type. The type information is returned serialized string form, ready to be decoded by a SequenceEncoder#decode. -
myGetState
Description copied from class:Decorator
The "state information" is "game state" information that can change during the course of a game. State information is saved when the game is saved and is transferred between players on the server. For example, the relative order of pieces in a stack is state information, but whether the stack is expanded is not.- Specified by:
myGetState
in classDecorator
- Returns:
- the game state information of this trait alone
- See Also:
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boundingBox
- Specified by:
boundingBox
in interfaceGamePiece
- Returns:
- The area which this GamePiece occupies when drawn at the point (0,0)
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isAutoPeeking
public boolean isAutoPeeking() -
getShape
- Specified by:
getShape
in interfaceGamePiece
- Returns:
- The shape of the piece from the user's viewpoint. This defines the area
in which the user must click to select or move the piece, for example.
Like
GamePiece.boundingBox()
, it assumes the position is (0,0) -- which to be clear is normally aligned with the CENTER of the piece image -- and must be translated to the actual location where the piece is being drawn. For most ordinary pieces, the shape returned here will simply be equivalent to the bounding box, but seeNonRectangular
.
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obscuredToMe
public boolean obscuredToMe() -
obscuredToOthers
public boolean obscuredToOthers() -
setProperty
Description copied from class:Decorator
Within a Trait/Decorator, the default behavior when setting a property is to handle changing our own inner/outer links directly, to cache the selection state (while also passing it inward), and to simply pass every other property change request inward. A Trait with its own properties to maintain would intercept and process those requests, while sending the rest inward to the next member of the piece.
Properties can be associated with a piece -- many may be game-specific, but others are standard, such as the LocationName property exposed by BasicPiece -- and can be set through this interface. The properties may or may not need to be encoded in the piece'sDecorator.getState()
method. Properties include the value of e.g.Marker
Traits,DynamicProperty
Traits, and so forth.
NOTE: Not all properties maintained by traits can be "set" by setProperty, even though they can be read by getProperty -- they may be "read only" for instance. You will need to check the code for individual traits to see what they support in this regard.
NOTE: Properties outside the piece CANNOT be set by this method (e.g. Global Properties), even though they can be read byDecorator.getProperty(java.lang.Object)
-- in this the two methods are not perfect mirrors.- Specified by:
setProperty
in interfaceGamePiece
- Overrides:
setProperty
in classDecorator
- Parameters:
key
- String key of property to be changedval
- Object containing new value of the property
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getProperty
Description copied from class:Decorator
Properties can be associated with a piece -- many may be game-specific, but others are standard, such as the LocationName property exposed by BasicPiece -- and can be read through this interface. The properties may or may not need to be encoded in the piece'sDecorator.getState()
method. Properties include the value of e.g.Marker
Traits,DynamicProperty
Traits, and so forth. Furthermore they include the values of any visible "Global Property" in a Vassal module, whether at the module level, map level, or zone level -- but these "higher level" properties, coming from "outside the piece", CANNOT be written to by theDecorator.setProperty(java.lang.Object, java.lang.Object)
method even though they can be read by this method -- in this sense the two methods are NOT perfect mirrors.
Within a Trait/Decorator, default behavior is to process some requests directly (e.g. requests for our "inner" or "outer" link), process our *part* of certain other requests (e.g. request for our game state information we supply state information for this trait and then append any information obtained from passing the same request inward), and then for any other requests that we cannot process we simply pass the request to the next trait/member inward.
When using this interface a piece's own properties are preferred to those of "Global Properties", and those in turn are searched Zone-first then Map, then Module.
This method implements thePropertySource
interface, which allows Global Properties to be read by other types of object than GamePieces.- Specified by:
getProperty
in interfaceGamePiece
- Specified by:
getProperty
in interfacePropertySource
- Overrides:
getProperty
in classDecorator
- Parameters:
key
- String key of property to be returned- Returns:
- Object containing new value of the specified property
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getLocalizedProperty
Description copied from class:Decorator
Returns a localized translation of the specified property value, if available. Otherwise returns the non-localized version. SeeDecorator.getProperty(java.lang.Object)
.- Specified by:
getLocalizedProperty
in interfacePropertySource
- Overrides:
getLocalizedProperty
in classDecorator
- Parameters:
key
- String key of property to be returned- Returns:
- Object containing localized text of the specified property, if available, otherwise non-localized value
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draw
Description copied from interface:GamePiece
Draw this GamePiece -
drawObscuredToMe
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drawObscuredToOthers
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isPeeking
public boolean isPeeking()Return true if the piece is currently being "peeked at" -
bBoxObscuredToMe
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bBoxObscuredToOthers
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getLocalizedName
Description copied from interface:GamePiece
And the translated name for this piece- Specified by:
getLocalizedName
in interfaceGamePiece
- Overrides:
getLocalizedName
in classDecorator
- Returns:
- the translated name for this piece. Most pieces do not have translatable elements, so just return the standard name
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getName
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getName
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getKeyCommands
- Overrides:
getKeyCommands
in classDecorator
- Returns:
- The set of key commands that will populate the piece's right-click menu.
The key commands are accessible through the
Properties.KEY_COMMANDS
property. The commands for a Trait/Decorator
are a composite ofDecorator.myGetKeyCommands()
and the commands of its inner piece member(s), so requesting this information of the "outermost" Trait/Decorator of a piece will produce the complete set of Key Commands for the entire logical game piece. See also:Decorator.myGetKeyCommands()
, which returns the commands for this Trait/Decorator only.
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myGetKeyCommands
- Specified by:
myGetKeyCommands
in classDecorator
- Returns:
- the key commands for this trait alone
- See Also:
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isMaskable
public boolean isMaskable()Return true if this piece can be masked/unmasked by the current player -
keyEvent
Description copied from class:Decorator
The primary way for the piece or trait to receive events. Appends the command returned byDecorator.myKeyEvent(javax.swing.KeyStroke)
with the command returned by the inner piece member'sGamePiece.keyEvent(javax.swing.KeyStroke)
method.KeyStroke
events are forwarded to this method if they are received while the piece is selected (or as the result of e.g. a Global Key Command being sent to the piece). The class implementing GamePiece can respond in any way it likes. Actual key presses by the player, selected items from the right-click Context Menu, keystrokes "applied on move" by a Map that the piece has just moved on, and Global Key Commands all send KeyStrokes (and NamedKeyStrokes) which are passed to pieces and traits through this interface.- Specified by:
keyEvent
in interfaceGamePiece
- Overrides:
keyEvent
in classDecorator
- Parameters:
stroke
- KeyStroke to apply (note that although they are passed asKeyStroke
objects, they may beNamedKeyStroke
objects)- Returns:
- a
Command
that, when executed, will make all changes to the game state (maps, pieces, other pieces, etc) to duplicate what the Trait/Decorator plus any inner piece members did in response to this event, on another machine. Often aChangePiece
command, but for example if this keystroke caused the piece/trait to decide to fire off a Global Key Command, then the Command returned would include the entire results of that, appended as subcommands. Returns null if the keystroke did not produce an effect. - See Also:
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myKeyEvent
Description copied from class:Decorator
The response of this trait alone to the given KeyStroke or the virtual keystroke of aNamedKeyStroke
. NamedKeyStrokes are allocated a unique internal KeyStroke when they are first used in a module, and that KeyStroke is passed up and down the decorator stack to represent them (seeNamedKeyStroke.getKeyStroke()
).- Specified by:
myKeyEvent
in classDecorator
- Parameters:
stroke
- KeyStroke to apply (to apply a Named Keystroke sendNamedKeyStroke.getKeyStroke()
- Returns:
- Generated Command to reproduce any changes just made to to the game state, or null if no effect
- See Also:
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getDescription
Description copied from interface:EditablePiece
A plain-English description of this type of trait/piece - includes data from fields where appropriate- Specified by:
getDescription
in interfaceEditablePiece
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getBaseDescription
Description copied from interface:EditablePiece
Support for a basic-name-only description introduced later, so this default retrofits it from the full description if an explicit one is not defined.- Specified by:
getBaseDescription
in interfaceEditablePiece
- Returns:
- name of trait/piece type, w/o additional data
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getDescriptionField
Description copied from class:Decorator
If Decorator contains a description *field*, returns the current contents of it.- Overrides:
getDescriptionField
in classDecorator
- Returns:
- contents of "description" field, if it exists.
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getHelpFile
- Specified by:
getHelpFile
in interfaceEditablePiece
- Returns:
- the help file for this trait
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getEditor
- Specified by:
getEditor
in interfaceEditablePiece
- Overrides:
getEditor
in classDecorator
- Returns:
- the configurer for this trait - the dialog which allows the editing the piece's type information. Default
configurer is a
SimplePieceEditor
, but many traits will want to provide custom versions.
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getI18nData
Description copied from class:Decorator
Return Internationalization (I18n) data for this piece- Specified by:
getI18nData
in interfaceTranslatablePiece
- Overrides:
getI18nData
in classDecorator
- Returns:
- I18n data, used to hold translations of strings
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getPropertyNames
Return Property names exposed by this trait- Specified by:
getPropertyNames
in interfacePropertyNameSource
- Overrides:
getPropertyNames
in classDecorator
- Returns:
- List of property names "exposed" by this piece -- that are available to other Traits and components to read.
Default behavior for a Trait is not to expose any properties, but Traits which should expose some (e.g.
DynamicProperty
orMarker
) would provide an array of the property names here.
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testEquals
Description copied from class:Decorator
Test if this Decorator's Class, Type and State are equal to another trait. Implementations of this method should compare the individual values of the fields that make up the Decorators Type and State. Implementations should NOT compare the values returned by myGetType() or myGetState(). This method is intended to be used by Unit Tests to verify that a trait is unchanged after going through a process such as serialization/deserialization.- Overrides:
testEquals
in classDecorator
- Parameters:
o
- Object to compare this Decorator to- Returns:
- true if the Class, type and state all match
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getNamedKeyStrokeList
Description copied from class:Decorator
- Specified by:
getNamedKeyStrokeList
in interfaceSearchTarget
- Overrides:
getNamedKeyStrokeList
in classDecorator
- Returns:
- a list of any Named KeyStrokes referenced in the Decorator, if any (for search)
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getMenuTextList
Description copied from class:Decorator
- Specified by:
getMenuTextList
in interfaceSearchTarget
- Overrides:
getMenuTextList
in classDecorator
- Returns:
- a list of any Menu Text strings referenced in the Decorator, if any (for search)
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getFormattedStringList
Description copied from class:Decorator
- Specified by:
getFormattedStringList
in interfaceSearchTarget
- Overrides:
getFormattedStringList
in classDecorator
- Returns:
- a list of any Message Format strings referenced in the Decorator, if any (for search)
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addLocalImageNames
Description copied from class:AbstractImageFinder
Classes extending AbstractImageFinder should override this method in order to add the names of any image files they use to the collection.- Specified by:
addLocalImageNames
in interfaceImageSearchTarget
- Overrides:
addLocalImageNames
in classAbstractImageFinder
- Parameters:
s
- Collection to add image names to
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