Module:Conquest & Consequences
|Players||2 to 3||Scale||Strategic|
|C&T v1-0.vmod||module||32.87 MB||2022-06-11||3.6.6|
|ConquestAndConsequences v1.vmod||module||15.74 MB||2022-01-06||3.6.2|
C&T Version 1.0 (6/11/2022) Craig asked me to make a master module that combined both T&T and C&T into a single module. Players can also play just T&T (ETO) side, or just the C&C (PTO) side of the game. Controls standardized between in this edition.
1. There is no "Solitaire Bot" for the game at this time. The "Solo" player seat can be used to allow a single player to play the game "god mode" and explore game mechanics.
2. When signed in as "Solo," the right-click "Hide Block" command is grayed out. HOWEVER, pressing Ctrl-H while selecting a block will flip the block to its blank side.
3. Right-click on "Cadre" blocks in order to convert them into a block from the force pool. IMPORTANT: The module does not enforce the rules. So, just because the module allows you to place a fleet in a land-locked space doesn't make that a legal (or wise) move.
4. If you convert a cadre into the wrong block type and want to change, you can either Undo, or just manually drag the correct block into that space. Another option is to drag another cadre from the Blocks tab of the Markers tray (toolbar button).
GMT Games 2021; Craig Besinque Design
- Joel Toppen