Module:Dune: War for Arrakis
From Vassal

Publisher | CMON Global Limited | Era | Future |
---|---|---|---|
Year | 2024 | Topic | Science Fiction |
Players | 1 to 4 | Scale | Strategic |
Length | 120 minutes |
Files and Module Information
Filename | Filetype | Size | Date | Compatibility |
---|---|---|---|---|
Scripted Setup 1.0.2c | ||||
DuneWFA-1.0.2c-Scripted_Setup.vmod | Module | 53.03 MB | 2025-3-15 | VASSAL 3.7.15 |
Scripted Setup 1.0.2b | ||||
DuneWFA-1.0.2b-Scripted_Setup.vmod | Module | 49.27 MB | 2025-2-20 | VASSAL 3.7.15 |
Scripted Setup 1.0.2a | ||||
DuneWFA-1.0.2a-Scripted_Setup.vmod | Module | 49.26 MB | 2025-2-12 | VASSAL 3.7.15 |
Scripted Setup 1.0.2 | ||||
DuneWFA-1.0.2-Scripted Setup.vmod | Module | 50.42 MB | 2025-1-19 | VASSAL 3.7.15 |
Scripted Setup 1.0 | ||||
DuneWFA-1.0-Scripted Setup.vmod | Module | 50.15 MB | 2024-12-11 | VASSAL 3.7.15 |
1.01 | ||||
Dune_War_for_Arrakis.vmod | Module | 7.83 MB | 2024-07-26 | VASSAL 3.2.17 |
Module Information
Maintainer | UncommonGray |
---|---|
Contributors | Donegal, Luc Liu |
Change Log
- Scripted Setup 1.0.2c
- Added additional sending offset for the downgraded elite unit to avoid unit missing after continuous UNDOs, and aligned the sending offset for other units to stack together
- Updated the below contents after a full validation (Credit to @Randolph who provided all the materials and conducted the validation together)
- a) Replaced the below cards as the card text is obsolete which may lead to misinterpretation
- FRE Planning: EYES OF IBAD
- ATR Planning: THE VOICE
- HAR Planning: ARSUNT LEGION
- HAR Planning: BARON'S PERSONAL GUARD
- HAR Planning: CARTHAG, THE FORMER CAPITAL
- HAR Planning: FORCED RECRUITMENT
- HAR Planning: HARD TIMES AND OPPRESSION
- HAR Planning: POLAR-CAP FACTORIES
- Prescience: THE FREMEN CALL PAUL THE ‘MAHDI!’
- Prescience: FAMILIES FLEE TO THE PALMARIES OF THE SOUTH
- b) Remove the Bene token symbols on the below named leader cards which may lead to misinterpretation
- Lady Jessica
- Reverend Mother Jessica
- a) Replaced the below cards as the card text is obsolete which may lead to misinterpretation
- Streamlined the Wormsign token discard process so that the discarded tokens will return to the supply deck directly
- Updated the Wild Maker card as the previous one covered the 3rd action after flipping to the back side (Credit to @UncommonGray she provided the updated picture)
- Added reporting for the point change on the Supremacy Track and the Prescience Track
- Added separate reporting for the downgraded elite unit (Thank @David for the suggestion)
- Added reporting for draw planning cards
- Added reporting for discard and give the Bene token
- Added reporting for deploy the worm by the Wormsign token
- Added reporting for claim and remove the prescience card
- Added the kill location in the reporting for all units, generic leaders, named leaders, sandworms, and the wild maker
- Added 3 symbolic dice buttons on the top menu for Sandworm Attack/Coriolis Storms/Wild Maker Attack, and removed the 2 Coriolis Storm dice in the Worms&Wormsign window (Thank @Marcon for the suggestion)
- Changed the die face names to align with the rulebook on the combat board: Leader→Special, Block→Shield
- Removed the mark unmoved button on the main board
- Added PlayerName in the log for the map flare function on the main board and both action boards
- Scripted Setup 1.0.2b
- Fixed the wormsign Reshuffle button will remove the “YA HYA CHOUHADA!” prescience card
- Added one missing elite unit to the HAR supply pool (11→12)
- Fixed 1 incorrect Sietch rank (1→2)
- Added counting for the decks: units, generic leaders, cards, ATR’s deployment tokens
- Removed the sound effect configuration for combat and storm dice to avoid bad data reporting in the log (I deleted the sound file and didn't remove the configuration in 1.0.2a)
- Scripted Setup 1.0.2a (The 1.0.2x versions focus on bug-fixing before UncommonGray releases a major update with new features)
- Added generic leader card on both action boards
- Fixed the issue that the ATR’s deployment tokens are not hidden from HAR
- Fixed the issue that the action dies can’t change to other results using the “set dice to function”
- Added report for the map flare on the main board, and action boards
- Changed the selected border color on the main board
- Added a new map region to fix that can’t directly draw the prescience card to slot1
- Disabled the leaked move reporting in the HAR hand card window
- Added bene tokens in the action summary
- Further separate the imperium ban cards for ease of selecting
- Added the button to show on/off the on-map components
- Removed the dice and atomics sound effects (personal flavor)
- Deleted the additional hotkeys of zoom in/out on the main board to avoid conflict with the chat window, the player could still use the built-in ctrl+mouse wheel to zoom
- Removed unused resources
- Scripted Setup 1.0.2
- Fixed known bug (Thufir <-> Aramsham)
- Added READ ME in Help
- Modified how Action Boards work by adding an "Active" location for the active die, as well as simple scripting to Activate and Discard action dice
- Scripted Setup 1.0 by UncommonGray
- Scripts several important aspects of the game, primarily setup, and separates several key features into separate map windows
- Uses higher-resolution images from the Tabletop Simulator modules, originally released by CMON and updated by Pestilence
- KNOWN BUG: Thufir Hawat and Captain Aramsham, as well as their cards, are in the incorrect space at initial setup. Aramsham should be in play, and Thufir should be in the Supply
- 1.01 by Donegal (Initial release)
Comments
Players
- UncommonGray (on Discord)
- Luc Liu
- Dune Tabletop Games Discord