Module talk:Empire of the Sun

From Vassal

Files and Module Information (Old Versions)

Filename Filetype Size Date Compatibility Developer Other Contributors
6.00
EotSv6.vmod Module 33.26 MB 2024-08-12 3.7.10 Francisco Colmenares Jim Hunter
5.11
EotSv5r11.vmod Module 30.61 MB 2024-01-20 3.7.6 Francisco Colmenares Jim Hunter
5.10.3
EOTS_5.10.3.vmod Module 32.42 MB 2023-04-27 3.6.17 Francisco Colmenares Jim Hunter
5.10.2.1
EOTS_5.10.2.1.vmod Module 27.11 MB 2022-09-01 3.6.7 Jim Hunter Francisco Colmenares
5.10.2
EOTS_5.10.2.vmod Module 27.14 MB 2022-01-28 3.6.4 Jim Hunter Francisco Colmenares

Historical Archive

Filename Filetype Size Date Compatibility Developer Other Contributors
5.10.1
EOTS_5.10.1.vmod Module 21.81 MB 2021-09-30 3.5.8 Jim Hunter Francisco Colmenares
EOTS_Guide_5_10_1.pdf User Guide for Module version 5.10.1 3.37 MB 2021-11-20 3.5.8 Jim Hunter Francisco Colmenares
5.0 revision 10
EOTS_5.10.vmod Module 21.81 MB 2021-09-02 3.5.8 Jim Hunter Francisco Colmenares
3.1
EOTS Ver 3_1.vmod Module 8.55 MB unknown unknown spetras73
2.5
EOTS.vmod Module 8.29 MB unknown unknown pgaskill

Changelog

Version 6.0.1

Fixes

  • (6.0.1.3) Fix the switch from UK to US flag on control markers (and vice versa). Attempting to switch would not work and the control marker would disappear.
  • (6.0.1.2) Toggling units into or out of supply would NOT trigger their AZOI. Out of supply units are not supposed to have AZOI.
  • (6.0.1.1) The Automated Dispatch Command was broken. Its purpose is to move units from the Allied Forces setup card to their proper destinations (Delay Box, Turn Track or Deployable Forces Window) but did nothing.
  • The Delay Reinforcements area in South Pacific was broken resulting in units that disappeared when using the Delay shortcut key or moving units into the actual box. Units properly move into the box now.
  • The background images of the Japanese at start units in the new Forces window was inaccurate. The new background image has the correct units for the at start forces slots.

Version 6.00

Features

  • The South Pacific map is now included as a new board you can choose when starting a new game and will load the scenario.
  • ALL units are located on the setup window now fully mimicking the Allied/Japanese Setup & Reinforcement Card
  • You can create Landing markers for hexes that may have special reaction and Reinforcements markers for locations receiving reinforcements/replacements.
  • The corner tag in the upper left used to be only for battles, now the tag can be yellow for escorting/covering landing or cyan for reinforcements and units receiving replacements.
  • HQ Command Area shortcut key is now mapped to <SHIFT + C>
  • Using the plus/minus keys from the numeric keypad (if you have one) will add/subtract one from the Japanese Divisions, Political Will and War in Europe markers.
  • The Help file is bundled within the module itself as a PDF file accessible from the help menu (standard since 5.10.2)
  • Hovering with the pointer over an occupied hex on the map will also display the empty hex underneath it in the pop up.
  • Strategic Bombing and Submarine Warfare markers can be "flipped" to a striped side to indicate a MISS that turn if you want to keep track of both hit and misses on the Turn Track.
  • The Send to Europe command has been updated so units will go to Turn 1 (3 in the South Pacific game) if delaying them three turns will force them out of the game.

Fixes

  • The Progress of War marker erroneously incremented twice under some circumstances. The implementation was changed to fix this and as a result it's stackable again (hopefully this will finally resolve ALL issues with the Progress of War counter)

Version 5.11

Features

  • The Movement Trails menu has been updated to include new icons and now only three options
    Show (ON) movement trails
    Hide (OFF) movement trails
    Clear (CLR) movement trails. This works like a reset. You still want movement trails to draw but clean up the previous moves. For example clear all Offensive and Reaction movement trails because now you're going to execute PBM.
  • The existing South Pacific save file was updated to work with v5.11
  • The Halsey/Ghormley counter has been given a reset function; if you update your game from a version prior to 5.10.2 the HQ symbol disappears when you update the game. The reset function will resolve the issue.

Fixes

  • Allied Cards 16 and 17 had their images accidentally swapped.

Version 5.10.3

Features

  • Card images have been updated with Second Edition content, specifically:
    Japanese cards 2, 6, 9, 18, 24, 26, 27, 35, 36, 41, 42
    Allied cards 4, 22, 23, 24, 30, 36, 70, 72, 79, 80
  • End of round cleanup now moves Cards Drawn markers into the "0" box.
  • End of round cleanup now clears display of HQ Command Areas.
Fixes
  • Initial cards were missing from player hands if the 1941, 1943 or 1944 scenario setup was initiated by other than “Referee”.
  • Automation of Halsey Replaces Ghormley event did not work properly if played while Ghormley was still on the Reinforcement Chart.
  • On-Map Replaceable Units window did not list reduced air units in the Air Units in China Box.
  • Automated dispatch of Allied Reinforcements was ignoring Chinese ground units returning from the Turn Track.
  • US Political Will chart had typo with description of bonus when Japanese control 3 or less Resource Hexes.
  • US Political Will chart had typo with description of penalty for missing Progress of War.

Version 5.10.2.1

Fixes
  • Fixed bug (introduced in 5.10.2) which caused many control hexes to be un-selectable and/or unable to have their control modified via the right-click menu.
  • Fixed bug (introduced in 5.10.2) which caused the Progress of War marker to erroneously increment twice under some circumstances. Unfortunately, the PoW marker is once again unstackable, so it can obscure other markers below it on the Strategic Record Track.
  • Fixed bug (introduced in 5.10.2) which caused the Halsey HQ counter to be omitted from the 1943 and 1944 scenario setups.
  • Fixed bug (introduced in 5.10.2) which caused the Ozawa HQ counter to be omitted from the 1944 scenario setup.

Version 5.10.2

Features
  • Automated Allied card #20 Halsey Replaces Ghormley event.
  • Automated Allied card #27 Operation Vengeance event.
  • Automated Japanese card #80 Panama Canal Attacked event.
  • Automated all card events which affect Inter Service Rivalry status.
  • ISR is no longer a menu button or a menu option with the HQ units. It's now handled by the actual ISR markers on the ISR boxes on the map.
  • Automated all War in Europe events to move the marker.
  • Automated optional single button “dispatch” of all Allied Reinforcements and Returns from the Game Track, sending them either to Europe, the Delayed Reinforcements Box or to a new Deployable Reinforcements window for placement on the map. All Send to Europe rolls are conducted automatically, per the current states of the War in Europe, US ISR and Panama Canal.
  • Added Draw Multiple Cards menu button to the Japanese Draw Deck.
  • Added colors/bold/italics to the most important messages in the Chat Window, to improve readability.
  • The units listed in the Active Units window and the On-Map Replaceable Units window now include their counter images.
  • The units listed in the On-Map Replaceable Units window are now sorted by unit type.
  • The Module User Guide PDF file is now bundled within the module and viewable via the module Help menu.
  • Embedded the MS Word source file for the Module User Guide inside of the module vmod file (for use by module maintainers).
Fixes
  • Japanese cards #11 and #38 would not appear in the list of discarded cards which could be returned into the hand.
  • Allied card #43 Japanese Army/Navy Dispute should not be removed after being played for the event.
  • When unmovable markers on the Strategic Record Track (e.g. – Japanese Resources, Progress of War) were automatically advanced, they could obscure and make inaccessible movable markers such as Japanese Naval Repl. All units on the track are now stackable.
  • When the Tokyo Express marker was placed into a hex with other units, those units became obscured and inaccessible. That marker is now stackable.