Module talk:The Guns of Gettysburg
Maybe I'm missing something, but wouldn't the map be better off laid out in landscape alignment rather then portrait? That way we could get more of it onscreen at once. (12:33, 19 May 2016 Sushidog)
Questions on interface
The module is overall very good considering the game it represents.
Wonder why we can't "randomize" the reinforcement time stacks (the ones with rumors etc.), It looks like they are randomized when you start a game, but would be nice to re-randomize if you want.
The Confederate reinforcement counter when in there Chambersburg spots can't be "peeked" at, you have to move the top one off the space then can select "Peek"
Why is Kilpatrick in the union reinforcement stack? it always goes on Taneytown space.
Also why is there no Sequence of play? I always refer to this in Face to face games and would be nice if we had it in game.
Otherwise it is a good module so far. (22:54, 28 March 2020 Buchholz6)
- The time stacks are decks that can draw randomly or have a shuffle feature, but not both.
- The Chambersburg stacks are doing double duty as draw decks and reinforcement queue stacks, so there is a conflict trying to include both shuffle and peek features. Arguably, it would be cleaner to just randomly pull reinforcement tokens from an off-board window deck onto the map reinforcement queues. That would allow queue peeking and provide a token source window you can just drag over near the queues for deployment.
- Kilpatrick could be started in Taneytown. I think the designer simply preferred to keep all the reinforcement tokens in one spot to start off.
- A sequence of play could be added to a charts window if players found it useful. -- Catenary (talk) 19:41, 16 January 2024 (UTC)