Uses of Interface
VASSAL.counters.EditablePiece
Package
Description
Provides classes for building Java instances automatically from XML
files.
Provides classes for building "Edit Property" dialogs, and for editing
GameModule
's and ModuleExtension
's.Provides classes that define game pieces.
Contains various utility classes.
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Uses of EditablePiece in VASSAL.build
Modifier and TypeMethodDescriptionprotected static String
BadDataReport.getPieceName
(EditablePiece piece) Return the name of the piece.ModifierConstructorDescriptionBadDataReport
(EditablePiece piece, String message) BadDataReport
(EditablePiece piece, String message, String data) BadDataReport
(EditablePiece piece, String message, String data, Throwable cause) Expanded Bad Data Report called by Traits. -
Uses of EditablePiece in VASSAL.configure
Modifier and TypeFieldDescriptionprotected EditablePiece
FormattedExpressionConfigurer.ExpressionButton.piece
protected EditablePiece
FormattedExpressionConfigurer.pieceTarget
protected EditablePiece
AudioClipConfigurer.sourcePiece
protected EditablePiece
BeanShellExpressionConfigurer.target
protected EditablePiece
BeanShellFunctionMenu.target
Modifier and TypeMethodDescriptionprotected void
BeanShellFunctionMenu.addPieceProps
(JMenu menu, EditablePiece piece) Added the property names from an Editable Piece into their own menuModifierConstructorDescriptionAudioClipConfigurer
(String key, String name, ArchiveWriter archive, EditablePiece piece) BeanShellFunctionMenu
(EditablePiece target, BeanShellExpressionConfigurer configurer) ExpressionButton
(Configurer config, int size, EditablePiece piece) FormattedExpressionConfigurer
(String key, String name, String s, EditablePiece p) PropertyExpressionButton
(Configurer config, int size, EditablePiece piece) PropertyNameExpressionButton
(Configurer config, int size, EditablePiece piece) -
Uses of EditablePiece in VASSAL.counters
Modifier and TypeClassDescriptionclass
A Trait (akaDecorator
that acts like a button on a GamePiece, such that clicking on a particular area of the piece invokes a key commandclass
class
Trait allowing creation of an "attachment" to one or more other pieces, which can then be sent GKCs very swiftly and whose properties can be easily read (and if a Dynamic Property can also be set with a Set Global Property trait)class
This trait overrides the $BasicName$ property provided by the "Basic Piece", allowing a module designer decking to define pieces entirely by prototype to safely ignore and leave empty the Basic Piece.class
Basic class for representing a physical component of the game.class
Trait to draw a colored border around a piececlass
Conditional Marker A marker with a variable value depending on conditions.class
This trait adds a command that creates a duplicate of the selected Gamepiececlass
A trait that exists in a Piece Definition, but is not included when the piece is created in a real game.class
Trait that sends a Key Command to other pieces, selected with various filters.class
The abstract class describing a generic 'Trait' of a full GamePiece.class
This trait adds a command that creates a duplicate of the selected Gamepiececlass
Implements a trait to allow a piece to be deselected from the KeyBuffer in response to a Key Command.class
Trait that contains a property accessible via getProperty() and updatable dynamically via key commandsclass
d/b/a "Layer" The "Layer" trait.class
Embellishment has been extensively re-written for Vassal 3.2 changing both the behavior and the visual look of the configurer.class
Displays a movement trail indicating where a piece has been movedclass
d/b/a "Can Rotate" A Decorator that rotates a GamePiece to an arbitrary angleclass
Adds a menu entry that fires a specified key event to the module window.class
class
d/b/a "Does Not Stack" Decorator that filters events to prevent a GamePiece from being selected and/or moved.class
d/b/a "Text Label" Displays a text label, with content specified by the user at runtime.class
A generic Decorator that retains in its state the value of a property.class
Designates the piece as a "Mat" on which other pieces ("Cargo") can be placed.class
Designates the piece as "Cargo", which can be placed on a "Mat" to move along with itclass
This trait puts a menu separator bar in the context menu for the piececlass
d/b/a "Mark When Moved" A GamePiece with this trait will automatically be marked whenever it is moved.class
Allows a single trait to generate multiple context menu commands, using a set of filtered map locations.class
A trait for assigning an arbitrary shape to aGamePiece
class
d/b/a "Mask" Trait that lets some traits of a piece be hidden "from some players, some of the time".class
d/b/a "Can Pivot" Provides commands to pivot a Game Piece around a given pointclass
This Decorator defines a key command to places another counter on top of this one.class
A trait that plays a sound clipclass
A Decorator class that endows a GamePiece with a dialog.class
GamePiece trait that replaces a GamePiece with another oneclass
d/b/a "Report Action" A GamePiece with this trait will echo the piece's current name when any of a given key commands are pressed (and after they take effect)class
RestrictCommands Restrict the availability of Key Commands, depending on a Property Match Stringclass
d/b/a "Restricted Access" A GamePiece with the Restricted trait can only be manipulated by the player playing a specific sideclass
GamePiece trait that returns a piece to aDrawPile
class
This trait adds a command that sends a piece to another location.class
class
class
A trait that groups menu items of other traits into a sub-menuclass
d/b/a "Spreadsheet" A Decorator class that endows a GamePiece with an editable spreadsheet (i.e.class
A trait to expose a translated string as a readable/displayable property.class
d/b/a "Move Fixed Distance" Give a piece a command that moves it a fixed amount in a particular direction, optionally tracking the current rotation of the piece.class
Macro Execute a series of Keystrokes against this same piece - Triggered by own KeyCommand or list of keystrokes - Match against an optional Property Filterclass
d/b/a "Prototype" This trait is a placeholder for a pre-defined series of traits specified in aPrototypeDefinition
object.Modifier and TypeMethodDescriptionprotected static void
Decorator.reportDataError
(EditablePiece piece, String message) Report a Data Error detected by a traitprotected static void
Decorator.reportDataError
(EditablePiece piece, String message, String data) Report a Data Error detected by a traitprotected static void
Decorator.reportDataError
(EditablePiece piece, String message, String data, Throwable e) Report a Data Error detected by a trait -
Uses of EditablePiece in VASSAL.i18n
Modifier and TypeInterfaceDescriptioninterface
Decorators that contain localizable elements must implement this interface -
Uses of EditablePiece in VASSAL.script.expression
Modifier and TypeFieldDescriptionprotected EditablePiece
ExpressionBuilder.pieceTarget
protected EditablePiece
FunctionBuilder.targetPiece
ModifierConstructorDescriptionExpressionBuilder
(Configurer c, JDialog parent, EditablePiece piece) FunctionBuilder
(StringConfigurer c, JDialog parent, String function, String desc, String[] parmDesc, EditablePiece piece, String[] hints, BeanShellExpressionConfigurer.Option[] options, String selectedText) PropertyExpressionBuilder
(Configurer c, JDialog parent, EditablePiece piece) PropertyNameExpressionBuilder
(Configurer c, JDialog parent, EditablePiece piece) -
Uses of EditablePiece in VASSAL.tools
Modifier and TypeMethodDescriptionint
FormattedString.getTextAsInt
(PropertySource ps, String description, EditablePiece source) Expand a FormattedString using the supplied propertySource and parse it as an integer.int
FormattedString.getTextAsInt
(PropertySource ps, String description, EditablePiece source, Auditable owner, AuditTrail audit)