Uses of Interface
VASSAL.script.expression.Auditable
Packages that use Auditable
Package
Description
Provides classes for building Java instances automatically from XML
files.
Contains classes that may be added to a
GameModule.Contains classes that may be added to a
Documentation.Contains classes that may be added to a
Map.Contains classes that may be added to a
BoardPicker.Contains classes that may be added to a
Board.Contains classes that may be added to a
MapGrid.Contains classes that can be added to a
Widget.Provides classes for building "Edit Property" dialogs, and for editing
GameModule's and ModuleExtension's.Provides classes that define game pieces.
Provides support for specifying and saving preferences.
Contains various utility classes.
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Uses of Auditable in VASSAL.build
Classes in VASSAL.build that implement AuditableModifier and TypeClassDescriptionclassAbstract implementation of theBuildableinterface.classAn abstract implementation of theConfigurableinterface.classAbstract class for a Folder component that can contain/organize a particular type of configurable(s).classCreates an item that is both configurable w/ an edit boxAbstractConfigurableand buildable from the XML buildFileAbstractBuildable, but which also has a Toolbar launch button.classThe GameModule class is the base class for a VASSAL module.classA general-purpose configurable GUI container Widgets areConfigurableobjects that represent AWT components.Constructors in VASSAL.build with parameters of type AuditableModifierConstructorDescriptionBadDataReport(String message, String data, Throwable cause, Auditable owner, AuditTrail auditTrail) BadDataReport for a general exception raised during Expression Execution with supplied audit info -
Uses of Auditable in VASSAL.build.module
Classes in VASSAL.build.module that implement AuditableModifier and TypeClassDescriptionclassA top-level Widget for displaying ChartsclassCHESS CLOCK CONTROLLER for VASSAL.classThis is now a dummy classclassThis component places a button into the controls window toolbar.classclassThis component places a button into the controls window toolbar.classRepresents theHelpmenu of the controls windowclassclassThis version ofMassKeyCommandis added directly to aGameModuleand applies to all maps.classGlobalOptions is a junction point for several flavors of "preferences"-related categories.classThis component places a button into the controls window toolbar.classclassHolds static information of and a reference to a gamepiece.classThe Map is the main component for displaying and containingGamePieces during play.classAn optional extension to a GameModule Like a GameModule, it is built from scratch from a 'buildFile' in a DataArchive The components described in the buildFile are appended to components in the base DataArchiveclassA ModulePlugin is basically identical to a ModuleExtension except that is loaded earlier and must throw Plugin specific error messagesclassCombines multiple buttons from the toolbar into a single button.classThis is aGameComponentthat allows players to type and save text notes during a game.classA window from which players can create newGamePieces by clicking and dragging from the PieceWindow.classclassMaintains a list of players involved in the current gameclassPlugin is a general purpose component for use by Module Plugins that require some sort of initialisation.classDefines a saved game that is accessible from the File menu.classA Map that may be configured to be visible only a particular side.classclassContainer for definitions of Game Piece prototypes.classclass...classclassclassA Global Key Command that is automatically invoked on game start-up, once the various Key Listeners have been started.classTakes buttons from the toolbar of a Map or the main module and places them into a popup menu -
Uses of Auditable in VASSAL.build.module.chessclockcontrol
Classes in VASSAL.build.module.chessclockcontrol that implement Auditable -
Uses of Auditable in VASSAL.build.module.dice
Classes in VASSAL.build.module.dice that implement AuditableModifier and TypeClassDescriptionclassclassBase DieServer Class Does most of the work.classShadowDice Dice Server -
Uses of Auditable in VASSAL.build.module.documentation
Classes in VASSAL.build.module.documentation that implement AuditableModifier and TypeClassDescriptionclassPlaces an entry in theHelpmenu.classUnpacks a zipped directory stored in the module and displays it in an external browser window.classEasier-to-use support for opening a single PDF file in the browser (it can be done with BrowserHelpFile, but requires a substantial workaround and weird confusing procedures)classPlaces an entry in theHelpmenu.classProvides tutorial functionality by reading in a logfile -
Uses of Auditable in VASSAL.build.module.folder
Classes in VASSAL.build.module.folder that implement AuditableModifier and TypeClassDescriptionclassclassclassclassclass -
Uses of Auditable in VASSAL.build.module.gamepieceimage
Classes in VASSAL.build.module.gamepieceimage that implement AuditableModifier and TypeClassDescriptionclassContainer for definitions of Generic Color DefinitionsclassClass that implements a named Color SwatchclassContainer for definitions of Generic Color DefinitionsclassClass that implements a names Font SwatchclassclassContainer for definitions of Generic Counter Definitions.classclassContainer for definitions of Generic Counter Definitions.classclassclassThe base portion of a Counter Layout component.classIndividual override parameters for an instance of anItem.classclassclassclassclassclassclassclass -
Uses of Auditable in VASSAL.build.module.map
Classes in VASSAL.build.module.map that implement AuditableModifier and TypeClassDescriptionclassclassThis is aDrawableclass that draws the counters horizontally when the mouse is held over a stack with the control key down.classThis version ofMassKeyCommandis added to aDrawPile(which holds aDeck) and applies to pieces/cards currently in the deck.static classstatic classclassclassAllows a player to ping a location ("send up a flare") by clicking on a map with the correct modifier key combination held down (default: Alt+LeftClick).protected classclassHandles the drawing of cards in aPlayerHand.classclassThis allows the user to capture a snapshot of the entire map into a PNG file.classAdds a button to the toolbar to manipulate Game Piece LayersclassThe optional "Game Piece Layers" component of a Map which allows pieces on the map to be assigned to an arbitrary number of visual layers according to a property setting.classA class that allows the user to draw a straight line on a Map (LOS = Line Of Sight).classCenters the map when user right-clicks on an empty hexclassDraw shaded regions on a map.classAdds a button to a map window toolbar.static classclassAdds a button to a Maps toolbar that moves the view/camera to a specific pointclassPieceMover handles the "Drag and Drop" of pieces and stacks, onto or within a Map window.classAdds a button to a Maps toolbar that adjusts the positions of all pieces so that their centroid is at the center of the mapclassThis component listens to key events on a Map window and scrolls the map.classclassclassThis is the "At-Start Stack" component, which initializes a Map or Board with a specified stack.classStackMetrics provides the [Stacking options] component of aMap.classclassControls the zooming in/out of aMapwindow. -
Uses of Auditable in VASSAL.build.module.map.boardPicker
Classes in VASSAL.build.module.map.boardPicker that implement Auditable -
Uses of Auditable in VASSAL.build.module.map.boardPicker.board
Classes in VASSAL.build.module.map.boardPicker.board that implement AuditableModifier and TypeClassDescriptionclassA Hexgrid is a map grid composed of hexes.classclassclassclass -
Uses of Auditable in VASSAL.build.module.map.boardPicker.board.mapgrid
Classes in VASSAL.build.module.map.boardPicker.board.mapgrid that implement AuditableModifier and TypeClassDescriptionclassclassAbstract base class for grid numbering classes for hexagonal and rectangular gridsclassclassclassclassA Class that defines a method of highlighting the a zone in a multi-zoned grid. -
Uses of Auditable in VASSAL.build.module.map.deck
Classes in VASSAL.build.module.map.deck that implement AuditableModifier and TypeClassDescriptionclassBase class for additional Menu items (with Hotkeys) that can be added to a DrawPile/Deckclassclass -
Uses of Auditable in VASSAL.build.module.properties
Subinterfaces of Auditable in VASSAL.build.module.propertiesModifier and TypeInterfaceDescriptionstatic interfacestatic interfaceinterfaceA PropertySource provides an interface to read properties (values), usually game- or UI-related, from various game objects.Classes in VASSAL.build.module.properties that implement AuditableModifier and TypeClassDescriptionclassclassclassAdds a toolbar button that changes the value of a global propertyclassDummy component that acts as a simple container for GlobalProperty componentsclassAdds a global property to a Map or ModuleclassAdds a global property to a Map or ModuleclassDummy component that acts as a simple container for GlobalProperty componentsclassclassclassclassclassFor property names of the form sum(name), returns the value of the named property summed over a list of pieces.classMethods in VASSAL.build.module.properties with parameters of type AuditableModifier and TypeMethodDescriptionRemoteEnumeratedPropertyPrompt.getNewValue(DynamicProperty target, Auditable owner, PropertySource ps) RemoteIncrementProperty.getNewValue(DynamicProperty target, Auditable owner, PropertySource ps) RemotePropertyChanger.getNewValue(DynamicProperty target, Auditable owner, PropertySource ps) RemotePropertyPrompt.getNewValue(DynamicProperty target, Auditable owner, PropertySource ps) RemotePropertySetter.getNewValue(DynamicProperty remoteDP, Auditable owner, PropertySource ps) Evaluate any expression using the remote piece as the source of properties Pre-evaluate any $$ variables in the local piece. -
Uses of Auditable in VASSAL.build.module.turn
Classes in VASSAL.build.module.turn that implement AuditableModifier and TypeClassDescriptionclassclassclassGeneric Turn ComponentclassclassclassGeneric Turn Counter -
Uses of Auditable in VASSAL.build.widget
Classes in VASSAL.build.widget that implement AuditableModifier and TypeClassDescriptionclassclassA CardSlot is identical to a PieceSlot except that it is initialized with a card-like GamePiece.classA Chart is used for displaying charts and tables for the module.classAn HtmlChart is used for displaying html information for the module.classA Widget that corresponds to a panel with aJListsitting to the right of aJPanelwith aCardLayoutlayout.classclassA Widget that corresponds to a JPanel with a GridLayout or BoxLayout layout.classA Component that displays a GamePiece.classA Widget that corresponds to a JTabbedPane.class -
Uses of Auditable in VASSAL.chat.ui
Classes in VASSAL.chat.ui that implement Auditable -
Uses of Auditable in VASSAL.configure
Methods in VASSAL.configure with parameters of type AuditableModifier and TypeMethodDescriptionbooleanPropertyExpression.accept(PropertySource source, GamePiece piece, Auditable owner, AuditTrail trail) booleanPropertyExpression.accept(GamePiece source, GamePiece piece, Auditable owner, AuditTrail trail) booleanbooleanPropertyExpression.accept(GamePiece piece, Auditable owner, AuditTrail audit) PropertyExpression.getFilter(PropertySource source, Auditable owner, String fieldKey) PropertyExpression.getFilter(PropertySource source, Auditable owner, AuditTrail audit) booleanPropertyExpression.isTrue(PropertySource ps, Auditable owner, AuditTrail audit) -
Uses of Auditable in VASSAL.counters
Subinterfaces of Auditable in VASSAL.countersModifier and TypeInterfaceDescriptioninterfaceIf class implementing GamePiece also implements the EditablePiece interface, then it can be manipulated from the Editor's Configuration Tree via thePieceDefinerdialog.interfaceInterface to deal with the behaviors of a physical component of the game, or a Trait of one.interfaceInterface for classes that can export the names and values of the properties they maintainClasses in VASSAL.counters that implement AuditableModifier and TypeClassDescriptionclassA Trait (akaDecoratorthat acts like a button on a GamePiece, such that clicking on a particular area of the piece invokes a key commandclassclassTrait allowing creation of an "attachment" to one or more other pieces, which can then be sent GKCs very swiftly and whose properties can be easily read (and if a Dynamic Property can also be set with a Set Global Property trait)classThis trait overrides the $BasicName$ property provided by the "Basic Piece", allowing a module designer decking to define pieces entirely by prototype to safely ignore and leave empty the Basic Piece.classBasic class for representing a physical component of the game.classTrait to draw a colored border around a piececlassConditional Marker A marker with a variable value depending on conditions.classThis trait adds a command that creates a duplicate of the selected GamepiececlassA trait that exists in a Piece Definition, but is not included when the piece is created in a real game.classTrait that sends a Key Command to other pieces, selected with various filters.classA collection of pieces that behaves like a deck, i.e.: Doesn't move.classThe abstract class describing a generic 'Trait' of a full GamePiece.classThis trait adds a command that creates a duplicate of the selected GamepiececlassImplements a trait to allow a piece to be deselected from the KeyBuffer in response to a Key Command.classTrait that contains a property accessible via getProperty() and updatable dynamically via key commandsclassd/b/a "Layer" The "Layer" trait.classEmbellishment has been extensively re-written for Vassal 3.2 changing both the behavior and the visual look of the configurer.classDisplays a movement trail indicating where a piece has been movedclassd/b/a "Can Rotate" A Decorator that rotates a GamePiece to an arbitrary angleclassVariant on GlobalCommand for use with Attachment -- instead of sending a key, finds pieces and attaches themclassThe heart of all the different forms of Global Key Command, GlobalCommand handles sending a key command to multiple pieces, potentially on multiple maps, as long as they match its filtering condition.classVariant on GlobalCommand for use with Attachment -- instead of sending a key, finds pieces and *detaches* themclassAdds a menu entry that fires a specified key event to the module window.classVariant on GlobalCommand for use with SetPieceProperty -- instead of sending a key, finds pieces and sets their propertiesclassclassd/b/a "Does Not Stack" Decorator that filters events to prevent a GamePiece from being selected and/or moved.classd/b/a "Text Label" Displays a text label, with content specified by the user at runtime.classA generic Decorator that retains in its state the value of a property.classDesignates the piece as a "Mat" on which other pieces ("Cargo") can be placed.classDesignates the piece as "Cargo", which can be placed on a "Mat" to move along with itclassThis trait puts a menu separator bar in the context menu for the piececlassd/b/a "Mark When Moved" A GamePiece with this trait will automatically be marked whenever it is moved.classAllows a single trait to generate multiple context menu commands, using a set of filtered map locations.classA trait for assigning an arbitrary shape to aGamePiececlassd/b/a "Mask" Trait that lets some traits of a piece be hidden "from some players, some of the time".classd/b/a "Can Pivot" Provides commands to pivot a Game Piece around a given pointclassThis Decorator defines a key command to places another counter on the same map as this one, normally on top but stack adjustment and offsets may be specified too.classA trait that plays a sound clipclassA Decorator class that endows a GamePiece with a dialog.classGamePiece trait that replaces a GamePiece with another oneclassd/b/a "Report Action" A GamePiece with this trait will echo the piece's current name when any of a given key commands are pressed (and after they take effect)static classLooks in both the new and old piece for property values.classRestrictCommands Restrict the availability of Key Commands, depending on a Property Match Stringclassd/b/a "Restricted Access" A GamePiece with the Restricted trait can only be manipulated by the player playing a specific sideclassGamePiece trait that returns a piece to aDrawPileclassThis trait adds a command that sends a piece to another location.classclassclassA Stack is a collection of pieces in the same location that can often be moved with a single drag-and-drop.classA trait that groups menu items of other traits into a sub-menuclassd/b/a "Spreadsheet" A Decorator class that endows a GamePiece with an editable spreadsheet (i.e.classA trait to expose a translated string as a readable/displayable property.classd/b/a "Move Fixed Distance" Give a piece a command that moves it a fixed amount in a particular direction, optionally tracking the current rotation of the piece.classMacro Execute a series of Keystrokes against this same piece - Triggered by own KeyCommand or list of keystrokes - Match against an optional Property Filterclassd/b/a "Prototype" This trait is a placeholder for a pre-defined series of traits specified in aPrototypeDefinitionobject.Methods in VASSAL.counters with parameters of type AuditableModifier and TypeMethodDescriptionbooleanbooleanBooleanAndPieceFilter.accept(GamePiece piece, Auditable owner, AuditTrail audit) booleanbooleanBooleanOrPieceFilter.accept(GamePiece piece, Auditable owner, AuditTrail audit) default booleanTest if a piece matches the filter and provide Expression auditing facilitiesdefault booleanPieceFilter.accept(GamePiece piece, Auditable owner, AuditTrail audit) Test if a piece matches the filter and provide Expression auditing facilitiesstatic SendToLocation.DestinationSendToLocation.getSendLocation(PropertySource source, Auditable auditSource, String destination, FormattedString mapId, FormattedString boardName, FormattedString zone, FormattedString region, FormattedString gridLocation, FormattedString x, FormattedString y, PropertyExpression propertyFilter, Map sourceMap, Point startPosition) Compute a destination from the parametersGlobalAttach.getVisitor(Command command, PieceFilter filter, KeyStroke keyStroke, AuditTrail audit, Auditable owner, int selectFromDeck) protected GlobalCommandVisitorGlobalCommand.getVisitor(Command command, PieceFilter filter, KeyStroke keyStroke, AuditTrail audit, Auditable owner, int selectFromDeck) GlobalDetach.getVisitor(Command command, PieceFilter filter, KeyStroke keyStroke, AuditTrail audit, Auditable owner, int selectFromDeck) GlobalSetter.getVisitor(Command command, PieceFilter filter, KeyStroke keyStroke, AuditTrail audit, Auditable owner, int selectFromDeck) static CommandDecorator.setDynamicProperties(List<Parameter> parameters, GamePiece piece, PropertySource source, Auditable owner) Find and set a series of Dynamic Properties in the supplied GamePiece named propertyName and generate a Command to set it to the specified values in other clientsstatic CommandDecorator.setDynamicProperties(List<Parameter> parameters, GamePiece piece, PropertySource source, Auditable owner, AuditTrail auditSoFar) static CommandDecorator.setDynamicProperty(String propertyName, String value, GamePiece piece, PropertySource source, Auditable owner, AuditTrail audit) Find a Dynamic Property in the supplied GamePiece named propertyName and generate a Command to set it to the specified valuevoidConstructors in VASSAL.counters with parameters of type AuditableModifierConstructorDescriptionAttachVisitor(Command command, PieceFilter filter, KeyStroke stroke, AuditTrail audit, Auditable owner, int selectFromDeck) DetachVisitor(Command command, PieceFilter filter, KeyStroke stroke, AuditTrail audit, Auditable owner, int selectFromDeck) GlobalCommandVisitor(Command command, PieceFilter filter, KeyStroke stroke, AuditTrail audit, Auditable owner, int selectFromDeck) GlobalCommandVisitor(Command command, PieceFilter filter, KeyStroke stroke, AuditTrail audit, Auditable owner, int selectFromDeck, GlobalCommand globalCommand) SetVisitor(Command command, PieceFilter filter, KeyStroke stroke, AuditTrail audit, Auditable owner, int selectFromDeck) -
Uses of Auditable in VASSAL.i18n
Subinterfaces of Auditable in VASSAL.i18nModifier and TypeInterfaceDescriptioninterfaceDecorators that contain localizable elements must implement this interfaceClasses in VASSAL.i18n that implement AuditableModifier and TypeClassDescriptionclassContainer for definitions of Translations.classSingleton class for managing the translation of a module into other languagesclassclassclassUtility class to allow translation of VASSAL using the Component Translation mechanism. -
Uses of Auditable in VASSAL.launch
Classes in VASSAL.launch that implement AuditableModifier and TypeClassDescriptionclassDeprecated, for removal: This API element is subject to removal in a future version. -
Uses of Auditable in VASSAL.preferences
Classes in VASSAL.preferences that implement AuditableModifier and TypeClassDescriptionclassBase class for a Module Preference.classA Checkbox Module Preference.classA Decimal Number Module Preference.classA Drop-down list preference.classA whole number Module Preference.classA String Module Preference.classA multi-line textbox Module Preference. -
Uses of Auditable in VASSAL.script
Classes in VASSAL.script that implement AuditableModifier and TypeClassDescriptionclassclassclassclassA BeanShell Interpreter customised to evaluate a single Vassal expression containing Vassal property references.classclassContainer for Scripts.Fields in VASSAL.script declared as AuditableMethods in VASSAL.script with parameters of type AuditableModifier and TypeMethodDescriptionExpressionInterpreter.evaluate(PropertySource ps, boolean localized, Auditable owner, AuditTrail audit) ExpressionInterpreter.evaluate(PropertySource ps, Map<String, String> properties, boolean localized, Auditable owner, AuditTrail audit) -
Uses of Auditable in VASSAL.script.expression
Fields in VASSAL.script.expression declared as AuditableMethods in VASSAL.script.expression that return AuditableMethods in VASSAL.script.expression with parameters of type AuditableModifier and TypeMethodDescriptionbooleanbooleanBeanShellExpression.BshFilter.accept(GamePiece piece, Auditable owner, AuditTrail audit) static AuditTrailFactory method to create a new AuditTrail only if auditing is enabledstatic AuditTrailFactory method to create a new AuditTrail only if auditing is enabledstatic AuditTrailFactory method to create a new AuditTrail only if auditing is enabledstatic AuditTrailAuditTrail.create(Auditable source, Expression originalExpression) Factory method to create a new AuditTrail only if auditing is enabledstatic AuditTrailAuditTrail.create(Auditable source, Expression originalExpression, String comment) Factory method to create a new AuditTrail only if auditing is enabledstatic AuditTrailAuditTrail.create(Auditable source, FormattedString originalExpression) static AuditTrailAuditTrail.create(Auditable source, FormattedString originalExpression, String comment) BeanShellExpression.evaluate(PropertySource ps, Map<String, String> properties, boolean localized, Auditable owner, AuditTrail audit) Evaluate this expression using a BeanShell InterpreterExpression.evaluate(PropertySource ps, boolean localized, Auditable owner, AuditTrail audit) Expression.evaluate(PropertySource ps, Map<String, String> properties, boolean localized, Auditable owner, AuditTrail audit) Each subclass must implement evaluate() to evaluate itself The default implementation just returns the expression itself, which works correctly for simple Expression types like NullExpression and IntExpression.Expression.evaluate(PropertySource ps, Auditable owner, AuditTrail audit) Expression.evaluate(Auditable owner, AuditTrail audit) FormattedStringExpression.evaluate(PropertySource ps, Map<String, String> properties, boolean localized, Auditable owner, AuditTrail audit) SinglePropertyExpression.evaluate(PropertySource ps, Map<String, String> properties, boolean localized, Auditable owner, AuditTrail audit) BeanShellExpression.getFilter(PropertySource ps, Auditable owner, AuditTrail audit) Expression.getFilter(PropertySource ps, Auditable owner, AuditTrail audit) Return a PieceFilter using the expression.Expression.getFilter(Auditable owner, AuditTrail audit) PropertyMatchExpression.getFilter(PropertySource ps, Auditable owner, AuditTrail audit) Expression.quietEvaluate(PropertySource ps, Map<String, String> properties, boolean localized, Auditable owner, AuditTrail audit) A version of tryEvaluate the supresses error messages.Expression.quietEvaluate(PropertySource ps, Auditable owner, String fieldKey) voidExpression.tryEvaluate(boolean localized, Auditable owner, AuditTrail audit) Evaluate an expression with data warning support built inExpression.tryEvaluate(PropertySource ps, boolean localized, Auditable owner, AuditTrail audit) Evaluate an expression with data warning support built inExpression.tryEvaluate(PropertySource ps, Map<String, String> properties, boolean localized, Auditable owner, AuditTrail audit) Core tryEvaluate implementation.Expression.tryEvaluate(PropertySource ps, Auditable owner, String fieldKey) Expression.tryEvaluate(PropertySource ps, Auditable owner, AuditTrail audit) Evaluate an expression with data warning support built inExpression.tryEvaluate(Auditable owner, AuditTrail audit) Evaluate an expression with data warning support built inConstructors in VASSAL.script.expression with parameters of type AuditableModifierConstructorDescriptionAuditableException(Auditable owner, AuditTrail auditTrail) AuditTrail(Auditable source, String sourceField) AuditTrail(Auditable source, String originalExpression, String sourceField) Create a new AuditTrailBshFilter(Auditable owner, AuditTrail auditTrail) ExpressionException(String s, String e, Auditable owner, AuditTrail auditTrail) -
Uses of Auditable in VASSAL.tools
Subinterfaces of Auditable in VASSAL.toolsClasses in VASSAL.tools that implement AuditableModifier and TypeClassDescriptionclassclassFormattedString.java A String that can include options of the form $optionName$.classA JButton for placing into a VASSAL component's toolbar.classDeprecated.use FormattedString constructor with defaultPropertiesMethods in VASSAL.tools with parameters of type AuditableModifier and TypeMethodDescriptionFormattedString.getLocalizedText(PropertySource ps, Auditable owner, String fieldKey) Evaulate a formatted String and return localized text Use the supplied property source to find property values Create an AuditTrail object if expression auditing enabledFormattedString.getLocalizedText(PropertySource ps, Auditable owner, String fieldKey, boolean quietly) FormattedString.getLocalizedText(PropertySource ps, Auditable owner, AuditTrail audit) Evaulate a formatted String and return localized text Use the supplied property source to find property valuesFormattedString.getLocalizedText(Auditable owner, String fieldKey) Evaulate a formatted String and return localized text Use the default property source to find property values Create an AuditTrail object if expression auditing enabledFormattedString.getText(PropertySource ps, boolean localized, Auditable owner, AuditTrail audit) Evaluate the supplied Formmatted String, using the supplied property source to replace any property references.FormattedString.getText(PropertySource ps, boolean localized, Auditable owner, AuditTrail audit, boolean quietly) Core implementation of getText.FormattedString.getText(PropertySource ps, String def, Auditable owner, String fieldKey) Evaulate a formatted String and return unlocalized text Use the supplied property source to find property values If any property value is found to be null, use the supplied default value instead Create an AuditTrail object if expression auditing enabledFormattedString.getText(PropertySource ps, String def, Auditable owner, AuditTrail audit) Evaulate a formatted String and return unlocalized text Use the supplied property source to find property values If any property value is found to be null, use the supplied default value insteadFormattedString.getText(PropertySource ps, Auditable owner, String fieldKey) Evaulate a formatted String and return unlocalized text Use the supplied property source to find property values Create an AuditTrail object if expression auditing enabledFormattedString.getText(PropertySource ps, Auditable owner, String fieldKey, boolean quietly) Evaluate a formatted String and return unlocalized text Use the supplied property source to find property values Create an AuditTrail object if expression auditing enabledFormattedString.getText(PropertySource ps, Auditable owner, AuditTrail audit) Evaulate a formatted String and return unlocalized text Use the supplied property source to find property valuesEvaulate a formatted String and return unlocalized text Use the default property source to find property values Create an AuditTrail object if expression auditing enabledintFormattedString.getTextAsInt(PropertySource ps, String description, EditablePiece source, Auditable owner, AuditTrail audit) -
Uses of Auditable in VASSAL.tools.icon
Classes in VASSAL.tools.icon that implement AuditableModifier and TypeClassDescriptionclassAn IconFamily is a named set of Icons in the four standard Tango sizes.