Class SetPieceProperty
java.lang.Object
VASSAL.search.AbstractImageFinder
VASSAL.counters.Decorator
VASSAL.counters.DynamicProperty
VASSAL.counters.SetPieceProperty
- All Implemented Interfaces:
IncrementProperty.Constraints
,PropertyChangerConfigurer.Constraints
,PropertyNameSource
,PropertyPrompt.Constraints
,PropertyPrompt.DialogParent
,PropertySource
,EditablePiece
,GamePiece
,PropertyExporter
,StateMergeable
,TranslatablePiece
,PersistentPropertyContainer
,Auditable
,ImageSearchTarget
,SearchTarget
,RecursionLimiter.Loopable
- Author:
- Brian Reynolds, Brent Easton A trait that allows counters to manipulate the value of the Dynamic Properties of OTHER pieces. Combines the Property manipulation functionality of DynamicProperty with the searching function of Global Key Commands
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Nested Class Summary
Nested classes/interfaces inherited from class VASSAL.counters.DynamicProperty
DynamicProperty.DynamicKeyCommand, DynamicProperty.DynamicKeyCommandConfigurer
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Field Summary
Modifier and TypeFieldDescriptionprotected Decorator
protected String
protected boolean
protected GlobalSetter
static final String
protected boolean
protected PropertyExpression
protected PropertyChangeSupport
protected int
protected String
protected boolean
protected GlobalCommandTarget
Fields inherited from class VASSAL.counters.DynamicProperty
format, key, keyCommandListConfig, keyCommands, maxValue, menuCommands, minValue, numeric, value, wrap
Fields inherited from interface VASSAL.counters.PropertyExporter
LOCALIZED_NAME
Fields inherited from interface VASSAL.i18n.TranslatablePiece
PREFIX
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionCreate a Remote version of a PropertyChanger that will operate sensibly on a DP in a remote pieceSupport for a basic-name-only description introduced later, so this default retrofits it from the full description if an explicit one is not defined.A plain-English description of this type of trait/piece - includes data from fields where appropriateIf Decorator contains a description *field*, returns the current contents of it.Returns a localized translation of the specified property value, if available.int
int
getProperty
(Object key) Properties can be associated with a piece -- many may be game-specific, but others are standard, such as the LocationName property exposed by BasicPiece -- and can be read through this interface.Return Property names exposed by this traitboolean
boolean
isWrap()
Our filter has found a matching piece.The "state information" is "game state" information that can change during the course of a game.The "type information" of a piece or trait is information that does not change during the course of a game.myKeyEvent
(KeyStroke stroke) The response of this trait alone to the given KeyStroke or the virtual keystroke of aNamedKeyStroke
.void
mySetState
(String state) Sets the state of this-trait-only (inverse ofDecorator.myGetState()
).void
Sets the information for this piece.void
setProperty
(Object key, Object val) Within a Trait/Decorator, the default behavior when setting a property is to handle changing our own inner/outer links directly, to cache the selection state (while also passing it inward), and to simply pass every other property change request inward.boolean
testEquals
(Object o) Test if this Decorator's Class, Type and State are equal to another trait.Methods inherited from class VASSAL.counters.DynamicProperty
boundingBox, decodeConstraints, draw, encodeConstraints, getCommandsList, getComponent, getExpressionList, getI18nData, getKey, getMenuTextList, getName, getNamedKeyStrokeList, getPropertyList, getPropertySource, getShape, getValue, myGetKeyCommands, setValue
Methods inherited from class VASSAL.counters.Decorator
addImageNamesRecursively, addMenuCommand, buildDescription, buildDescription, buildDescription, getCommandDesc, getCommandDescription, getComponentName, getComponentTypeName, getDecorator, getDecorators, getFormattedStringList, getI18nData, getI18nData, getId, getInner, getInnermost, getKeyCommands, getLocalizedName, getMap, getOuter, getOutermost, getParent, getPersistentProperty, getPosition, getProperties, getState, getTranslation, getType, isMenuCommand, isSelected, keyEvent, mergeState, putOldProperties, repack, repack, reportDataError, reportDataError, reportDataError, setDynamicProperties, setDynamicProperties, setDynamicProperty, setId, setInner, setMap, setParent, setPersistentProperty, setPosition, setSelected, setState, toString
Methods inherited from class VASSAL.search.AbstractImageFinder
addLocalImageNames, getAllImageNames, getLocalImageNames
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
Methods inherited from interface VASSAL.script.expression.Auditable
getComponentName, getComponentTypeName
Methods inherited from interface VASSAL.counters.EditablePiece
checkTrueMoved, finishMove, finishMove, prepareMove
Methods inherited from interface VASSAL.counters.GamePiece
getId, getLocalizedName, getMap, getParent, getPosition, getState, getType, keyEvent, setId, setMap, setParent, setPosition, setState
Methods inherited from interface VASSAL.search.ImageSearchTarget
addLocalImageNames, getAllImageNames, getLocalImageNames
Methods inherited from interface VASSAL.counters.PropertyExporter
getProperties
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Field Details
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propertyChangeSupport
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ID
- See Also:
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description
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target
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globalSetter
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propertiesFilter
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restrictRange
protected boolean restrictRange -
fixedRange
protected boolean fixedRange -
range
protected int range -
rangeProperty
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overrideConstraints
protected boolean overrideConstraints -
dec
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Constructor Details
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SetPieceProperty
public SetPieceProperty() -
SetPieceProperty
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Method Details
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getDescription
Description copied from interface:EditablePiece
A plain-English description of this type of trait/piece - includes data from fields where appropriate- Specified by:
getDescription
in interfaceEditablePiece
- Overrides:
getDescription
in classDynamicProperty
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getBaseDescription
Description copied from interface:EditablePiece
Support for a basic-name-only description introduced later, so this default retrofits it from the full description if an explicit one is not defined.- Specified by:
getBaseDescription
in interfaceEditablePiece
- Overrides:
getBaseDescription
in classDynamicProperty
- Returns:
- name of trait/piece type, w/o additional data
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getDescriptionField
Description copied from class:Decorator
If Decorator contains a description *field*, returns the current contents of it.- Overrides:
getDescriptionField
in classDynamicProperty
- Returns:
- contents of "description" field, if it exists.
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mySetType
Description copied from interface:EditablePiece
Sets the information for this piece. SeeDecorator.myGetType()
- Specified by:
mySetType
in interfaceEditablePiece
- Overrides:
mySetType
in classDynamicProperty
- Parameters:
s
- a serialized configuration string to set the "type information" of this piece, which is information that doesn't change during the course of a single game (e.g. Image Files, Context Menu strings, etc). Typically ready to be processed e.g. by SequenceEncoder.decode()
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myGetType
Description copied from class:Decorator
The "type information" of a piece or trait is information that does not change during the course of a game. Image file names, context menu strings, etc., all should be reflected in the type. The type information is returned serialized string form, ready to be decoded by a SequenceEncoder#decode.- Overrides:
myGetType
in classDynamicProperty
- Returns:
- the type information of this trait alone
- See Also:
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myGetState
Description copied from class:Decorator
The "state information" is "game state" information that can change during the course of a game. State information is saved when the game is saved and is transferred between players on the server. For example, the relative order of pieces in a stack is state information, but whether the stack is expanded is not.- Overrides:
myGetState
in classDynamicProperty
- Returns:
- the game state information of this trait alone
- See Also:
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mySetState
Description copied from class:Decorator
Sets the state of this-trait-only (inverse ofDecorator.myGetState()
). The "state information" is information that can change during the course of a game. State information is saved when the game is saved and is transferred between players on the server. For example, the relative order of pieces in a stack is state information, but whether the stack is expanded is not.- Overrides:
mySetState
in classDynamicProperty
- Parameters:
state
- New state information serialized in string form, ready to be passed to a SequenceEncoder#decode.
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getProperty
Description copied from class:Decorator
Properties can be associated with a piece -- many may be game-specific, but others are standard, such as the LocationName property exposed by BasicPiece -- and can be read through this interface. The properties may or may not need to be encoded in the piece'sDecorator.getState()
method. Properties include the value of e.g.Marker
Traits,DynamicProperty
Traits, and so forth. Furthermore they include the values of any visible "Global Property" in a Vassal module, whether at the module level, map level, or zone level -- but these "higher level" properties, coming from "outside the piece", CANNOT be written to by theDecorator.setProperty(java.lang.Object, java.lang.Object)
method even though they can be read by this method -- in this sense the two methods are NOT perfect mirrors.
Within a Trait/Decorator, default behavior is to process some requests directly (e.g. requests for our "inner" or "outer" link), process our *part* of certain other requests (e.g. request for our game state information we supply state information for this trait and then append any information obtained from passing the same request inward), and then for any other requests that we cannot process we simply pass the request to the next trait/member inward.
When using this interface a piece's own properties are preferred to those of "Global Properties", and those in turn are searched Zone-first then Map, then Module.
This method implements thePropertySource
interface, which allows Global Properties to be read by other types of object than GamePieces.- Specified by:
getProperty
in interfaceGamePiece
- Specified by:
getProperty
in interfacePropertySource
- Overrides:
getProperty
in classDynamicProperty
- Parameters:
key
- String key of property to be returned- Returns:
- Object containing new value of the specified property
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getLocalizedProperty
Description copied from class:Decorator
Returns a localized translation of the specified property value, if available. Otherwise returns the non-localized version. SeeDecorator.getProperty(java.lang.Object)
.- Specified by:
getLocalizedProperty
in interfacePropertySource
- Overrides:
getLocalizedProperty
in classDynamicProperty
- Parameters:
key
- String key of property to be returned- Returns:
- Object containing localized text of the specified property, if available, otherwise non-localized value
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setProperty
Description copied from class:Decorator
Within a Trait/Decorator, the default behavior when setting a property is to handle changing our own inner/outer links directly, to cache the selection state (while also passing it inward), and to simply pass every other property change request inward. A Trait with its own properties to maintain would intercept and process those requests, while sending the rest inward to the next member of the piece.
Properties can be associated with a piece -- many may be game-specific, but others are standard, such as the LocationName property exposed by BasicPiece -- and can be set through this interface. The properties may or may not need to be encoded in the piece'sDecorator.getState()
method. Properties include the value of e.g.Marker
Traits,DynamicProperty
Traits, and so forth.
NOTE: Not all properties maintained by traits can be "set" by setProperty, even though they can be read by getProperty -- they may be "read only" for instance. You will need to check the code for individual traits to see what they support in this regard.
NOTE: Properties outside the piece CANNOT be set by this method (e.g. Global Properties), even though they can be read byDecorator.getProperty(java.lang.Object)
-- in this the two methods are not perfect mirrors.- Specified by:
setProperty
in interfaceGamePiece
- Overrides:
setProperty
in classDynamicProperty
- Parameters:
key
- String key of property to be changedval
- Object containing new value of the property
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getPropertyNames
Description copied from class:DynamicProperty
Return Property names exposed by this trait- Specified by:
getPropertyNames
in interfacePropertyNameSource
- Overrides:
getPropertyNames
in classDynamicProperty
- Returns:
- List of property names "exposed" by this piece -- that are available to other Traits and components to read.
Default behavior for a Trait is not to expose any properties, but Traits which should expose some (e.g.
DynamicProperty
orMarker
) would provide an array of the property names here.
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getHelpFile
- Specified by:
getHelpFile
in interfaceEditablePiece
- Overrides:
getHelpFile
in classDynamicProperty
- Returns:
- the help file for this trait
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makeSetTargetCommand
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myKeyEvent
Description copied from class:Decorator
The response of this trait alone to the given KeyStroke or the virtual keystroke of aNamedKeyStroke
. NamedKeyStrokes are allocated a unique internal KeyStroke when they are first used in a module, and that KeyStroke is passed up and down the decorator stack to represent them (seeNamedKeyStroke.getKeyStroke()
).- Overrides:
myKeyEvent
in classDynamicProperty
- Parameters:
stroke
- KeyStroke to apply (to apply a Named Keystroke sendNamedKeyStroke.getKeyStroke()
- Returns:
- Generated Command to reproduce any changes just made to to the game state, or null if no effect
- See Also:
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createRemotePropertyChanger
Create a Remote version of a PropertyChanger that will operate sensibly on a DP in a remote piece- Parameters:
changer
- Local propertyChanger- Returns:
- Remote PropertyChanger
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getMaximumValue
public int getMaximumValue()- Specified by:
getMaximumValue
in interfaceIncrementProperty.Constraints
- Specified by:
getMaximumValue
in interfacePropertyPrompt.Constraints
- Overrides:
getMaximumValue
in classDynamicProperty
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getMinimumValue
public int getMinimumValue()- Specified by:
getMinimumValue
in interfaceIncrementProperty.Constraints
- Specified by:
getMinimumValue
in interfacePropertyPrompt.Constraints
- Overrides:
getMinimumValue
in classDynamicProperty
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isNumeric
public boolean isNumeric()- Specified by:
isNumeric
in interfaceIncrementProperty.Constraints
- Specified by:
isNumeric
in interfacePropertyPrompt.Constraints
- Overrides:
isNumeric
in classDynamicProperty
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isWrap
public boolean isWrap()- Specified by:
isWrap
in interfaceIncrementProperty.Constraints
- Overrides:
isWrap
in classDynamicProperty
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getEditor
- Specified by:
getEditor
in interfaceEditablePiece
- Overrides:
getEditor
in classDynamicProperty
- Returns:
- the configurer for this trait - the dialog which allows the editing the piece's type information. Default
configurer is a
SimplePieceEditor
, but many traits will want to provide custom versions.
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testEquals
Description copied from class:Decorator
Test if this Decorator's Class, Type and State are equal to another trait. Implementations of this method should compare the individual values of the fields that make up the Decorators Type and State. Implementations should NOT compare the values returned by myGetType() or myGetState(). This method is intended to be used by Unit Tests to verify that a trait is unchanged after going through a process such as serialization/deserialization.- Overrides:
testEquals
in classDynamicProperty
- Parameters:
o
- Object to compare this Decorator to- Returns:
- true if the Class, type and state all match
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