Module:Battle for Moscow
|Players||2 to 2||Scale||Operational|
|Length||90 mins||Series||Campaigns in Russia|
Files and Module Information
|BattleForMoscow-ch-1.0.vmod||Module||2.54 MB||2023-01-23||3.6||Christian Holm Christensen|
|VPG version 2 (Operation Typhoon 1941)|
|Expansion to VPG version 2|
|Battle_for_Moscow_Expan_and_Winter_Off_2.0.vmod||Module||42.74 MB||2022-05-10||3.5||json99||json99, Olivier,Davejm|
|Hex scale||40km (25 miles)|
|Unit scale||Corps (xxx)|
|Turn scale||1 or 2 weeks|
|# turns||7 (14 with What happens next and C3i expansion)|
|Complexity||1 (2 for C3i expansion) of 10|
|Solitaire||8 of 10|
The original Battle for Moscow was designed by Frank Chadwick as an introductory-level wargame.
There are 4 versions of this module
- Original A simple module that uses the PDF package from grognard.com.
- Original (ch) The original game, but revamped. This has more features, including automatised combat.
- Version 2 The Victory Point Games version of the game.
- Expansion Expansion to the VPG version (nicknamed Version 2) also published by VPG
This implements the original game. The module simply contains the map and counters from PDF package at grognard.com. Note that this adds 2 extra hex columns to the very east of the map, relative to the original map.
- Rules in the Help menu
- A tutorial
- Automatic battle and odds markers
- Automatic combat resolution and result markers
- Reminders on available replacements and ground conditions.
- Possible What happens next scenario
- Select attacking and defending units, and press Odds (Ctrl-Y) button
- Adds battle markers
- Calculates odds, including terrain and ground condition effects, and adds marker
- Select odds marker and select Resolve (Ctrl-X) from context menu
- Rolls dice and looks up result
- Replaces odds marker with result marker
- Factions must implement the result (retreats,losses,etc.)
See also the Help->More information for more.
Victory Point Games version 2
Implements the 2009 version of game as published by Victory Point Games.
Properly speaking this is a different game (called Battle for Moscow: Operation Typhoon 1941, or sometimes Battle for Moscow, version 2) from the original. This has a different set of rules than the original version
- The Soviet setup is different (compare f.ex. VPG to original screenshots)
- Tula counts as a city (odds reduction for German defender too)
- On Mud turns, only armoured (panzer and tank) units' Combat Factor (CF) are halved (in the original, all units' CF is halved)
- The Soviet 1S (10-4) infantry army arrives at full strength
- All edges hexes east of the Moscow and Ora rivers are Soviet replacement hexes
- An additional half hex-row at the bottom of the map
- Some additional forest set-up hexes in the German set-up zone.
This version was later republished in C3i Magazine issue 25 (2011).
There is a web-version of this game available, including AI (computer opponent), by the same author as version 1.0.1 of this module.
- 1.0.1: Adds a chess clocks to help with tournament play.
- 1.0.2: Includes the following enhancements:
- Select multiple pieces and add battle markers with single click
- Use shortcut keys to place battle markers example "Ctrl+1"
- Improved moved piece markers
- 1.0.3: Fix to grid
Known Bug for future version existing in v 1.0.1, 1.0.2, & 1.0.3
The clear-attack-marker function should deselect all units as its final function. At the moment, it leaves all units that had an attack marker selected, so an incautious player will find themselves moving a lot of units while expecting to move just one. [The workaround is to click on the map after clearing the attack markers.]
This is an expansion of the Victory Point Games (VPG) version, also published by VPG. The VPG version 2 and expansion rules are included via the Help menu of the module.
The module uses the map and terrain effects chart graphics from the C3i reprint of the VPG version 2 game, but otherwise most graphics is from the VPG game and expansion kit.
Though version is sometimes called Version 2 of Battle for Moscow, it should not be confused with ETO's Battle for Moscow II which is yet another, completely different, game.
- changes the victory conditions of the game,
- allows stacking of 2 friendly units,
- introduces a Stalin counter,
- introduces a Stavka headquarter unit,
- introduces Soviet mechanised cavalry,
- introduces airborne assaults,
- allows movement of infantry units in German panzer and Soviet rail movement phases,
- expands the game to 14 turns,
- or two 7 turn scenarios, one of operation Typhoon and one for the Soviet counter offensive,
All-in-all, the expansion is an entirely different game (of slightly higher complexity) from both the VPG and original games.