Module:Battle of the Bulge - Smithsonian Edition
Publisher | Avalon Hill | Era | WWII |
---|---|---|---|
Year | 1991 | Topic | Battle of the Bulge |
Players | 1 to 2 | Scale | Operational |
Length | medium | Series | American History |
Files and Module Information
Filename | Filetype | Size | Date | Compatibility | Developer | Other Contributors |
---|---|---|---|---|---|---|
1.0 | ||||||
BattleOfTheBulgeSmithsonian-1.0.vmod | Module | 7.19 MB | 2023-06-14 | 3.6 | Christian Holm Christensen |
Change Log
- Version 1.0
- First upload
Comments
Period | WWII |
---|---|
Theatre | Western front |
Level | Operational |
Hex scale | 3.5km (2.2 miles) |
Unit scale | Division (xx) |
Turn scale | 1 day |
# turns | 7, 9, or 16 |
Unit density | Medium |
Complexity | 1 of 10 |
Solitaire | 8 of 10 |
Features:
- Scenarios
- German surprise attack, the 16th to the 21st of December 1944
- Allied push-back, the 22nd to the 31st of December 1944
- The whole main battle, the 16th to the 31st of December 1944
- Optional rules
- Abstracted air operations
- Supply
- Special forces
This is a module of Avalon Hill Game Company's hex'n'counter wargame Battle of the Bulge - Smithsonian Edition, developed in collaboration with the Smithsonian Institute for their American History series (VASSAL modules). It is derived from AHGC's more advanced game Battle of the Bulge (1981) (from Battle of the Bulge (1965), see also the VASSAL module).
This module features
- Rules in the Help menu
- A tutorial (to come)
- Automatic battle and odds markers
- Automatic combat resolution and result markers
- Reminders on user actions
- Different starting turns (16th or 22nd of December, 1944)
Concerning combats
- Select attacking and defending units, and press Odds (Ctrl-Y) button
- Adds battle markers
- Calculates odds, including terrain and ground condition effects, and adds marker
- Select odds marker and select Resolve (Ctrl-X) from context menu
- Rolls dice and looks up result
- Replaces odds marker with result marker
- Factions must implement the result (retreats,losses,etc.)
See also the Help->More information for more.
See also the sister game D-Day - Smithsonian Edition, available as a VASSAL module and as a Print'n'Play PDF.
Tips
- Use the turn track in the menu bar. It implements some automatic actions, and progresses the turn marker along the turn track.
- Battle markers and automatic battle resolution.
- On game start, select optional rules to use, and the start turn (Dec 16 or Dec 22). Will be locked thereafter.
- The rules are available, as a PDF, through the Help menu.
- See also More information in the Help menu.
- Run the tutorial (when it becomes available :-)
Implementation
This module is based on my version of the game (sources available from this site). This version a revamp of the original, including new text and graphics, written in LaTeX using wargame package. This package supports generating a (draft) VASSAL module from the same sources as the Print'n'Play PDF.
Links
- Sources of the module and P'n'P versions (A4 and Letter). This is also where you will find the most up-to-date version of the module.
- BoardGameGeek page of the game
Screen Shots
Players
- Some Guy