Module:D-Day - Smithsonian Edition
Publisher | Avalon Hill | Era | WWII |
---|---|---|---|
Year | 1991 | Topic | European Theater |
Players | 1 to 2 | Scale | Operational |
Length | medium | Series | American History |
Files and Module Information
Filename | Filetype | Size | Date | Compatibility | Developer | Other Contributors |
---|---|---|---|---|---|---|
1.0 | ||||||
DDaySmithsonian43.vmod | Module (1943 scenario) | 5.3 MB | 2022-11-03 | 3.6 | Christian Holm Christensen | |
DDaySmithsonian44.vmod | Module (1944 scenario) | 5.28 MB | 2022-11-03 | 3.6 | Christian Holm Christensen | |
2.0 | ||||||
DDaySmithsonian43-2.0.vmod | Module (1943 scenario) | 5.58 MB | 2023-02-12 | 3.6 | Christian Holm Christensen | |
DDaySmithsonian44-2.0.vmod | Module (1944 scenario) | 5.56 MB | 2023-02-12 | 3.6 | Christian Holm Christensen |
Change Log
- Version 1.0
- First upload
- Version 2.0
- Battle markers
- Automatic odds calculation
- Automatic battle resolution
- Automatic move points
- Optional rules interface
Comments
Period | WWII |
---|---|
Theatre | Western front |
Level | Operational |
Hex scale | 37km (23 miles) |
Unit scale | Corps (xxx) |
Turn scale | 1 month |
# turns | 12 |
Unit density | Medium |
Complexity | 1 of 10 |
Solitaire | 8 of 10 |
Features:
- Scenarios
- Amphibious assault
- Optional rules
- Air operations
- Supply
This is a module of Avalon Hill Game Company's hex'n'counter wargame D-Day - Smithsonian Edition, developed in collaboration with the Smithsonian Institute for their American History series (VASSAL modules). It is derived from AHGC's more advanced game D-Day (VASSAL module and
Print'n'Play versions).
These module features
- Rules in the Help menu
- A tutorial (to come)
- Automatic battle and odds markers
- Automatic combat resolution and result markers
- Reminders on user actions
- (Semi-) Historical set-up
- Two scenarios, actual 1944 invasion and early 1943 invasion (separate modules)
Concerning combats
- Select attacking and defending units, and press Odds (Ctrl-Y) button
- Adds battle markers
- Calculates odds, including terrain and ground condition effects, and adds marker
- Select odds marker and select Resolve (Ctrl-X) from context menu
- Rolls dice and looks up result
- Replaces odds marker with result marker
- Factions must implement the result (retreats,losses,etc.)
See also the Help->More information for more.
See also the sister game Battle of the Bulge - Smithsonian Edition, available as a VASSAL module and as a Print'n'Play (to come) PDF.
Tips
- Use the turn track in the menu bar. It implements some automatic actions, and progresses the turn marker along the turn track.
- Battle markers and automatic battle resolution.
- On game start, select optional rules to use. Will be locked thereafter.
- The rules are available, as a PDF, through the Help menu.
- See also More information in the Help menu.
- Run the tutorial (when it becomes available :-)
Implementation
This module is based on my version of the game (sources available from this site). This version a revamp of the original, including new text and graphics, written in LaTeX using wargame package. This package supports generating a (draft) VASSAL module from the same sources as the Print'n'Play PDF.
Links
- Sources of the module and P'n'P versions (A4 and US Letter)
- BoardGameGeek page of the game
Screen Shots
Players
- Some Guy