Uses of Interface
VASSAL.counters.StateMergeable

Packages that use StateMergeable
Package
Description
Provides classes that define game pieces.
  • Uses of StateMergeable in VASSAL.counters

    Classes in VASSAL.counters that implement StateMergeable
    Modifier and Type
    Class
    Description
    class 
    A Trait (aka Decorator that acts like a button on a GamePiece, such that clicking on a particular area of the piece invokes a key command
    class 
     
    class 
    Trait allowing creation of an "attachment" to one or more other pieces, which can then be sent GKCs very swiftly and whose properties can be easily read (and if a Dynamic Property can also be set with a Set Global Property trait)
    class 
    This trait overrides the $BasicName$ property provided by the "Basic Piece", allowing a module designer decking to define pieces entirely by prototype to safely ignore and leave empty the Basic Piece.
    class 
    Basic class for representing a physical component of the game.
    class 
    Trait to draw a colored border around a piece
    class 
    Conditional Marker A marker with a variable value depending on conditions.
    class 
    This trait adds a command that creates a duplicate of the selected Gamepiece
    class 
    A trait that exists in a Piece Definition, but is not included when the piece is created in a real game.
    class 
    Trait that sends a Key Command to other pieces, selected with various filters.
    class 
    A collection of pieces that behaves like a deck, i.e.: Doesn't move.
    class 
    The abstract class describing a generic 'Trait' of a full GamePiece.
    class 
    This trait adds a command that creates a duplicate of the selected Gamepiece
    class 
    Implements a trait to allow a piece to be deselected from the KeyBuffer in response to a Key Command.
    class 
    Trait that contains a property accessible via getProperty() and updatable dynamically via key commands
    class 
    d/b/a "Layer" The "Layer" trait.
    class 
    Embellishment has been extensively re-written for Vassal 3.2 changing both the behavior and the visual look of the configurer.
    class 
    Displays a movement trail indicating where a piece has been moved
    class 
    d/b/a "Can Rotate" A Decorator that rotates a GamePiece to an arbitrary angle
    class 
    Adds a menu entry that fires a specified key event to the module window.
    class 
     
    class 
    d/b/a "Does Not Stack" Decorator that filters events to prevent a GamePiece from being selected and/or moved.
    class 
    d/b/a "Text Label" Displays a text label, with content specified by the user at runtime.
    class 
    A generic Decorator that retains in its state the value of a property.
    class 
    Designates the piece as a "Mat" on which other pieces ("Cargo") can be placed.
    class 
    Designates the piece as "Cargo", which can be placed on a "Mat" to move along with it
    class 
    This trait puts a menu separator bar in the context menu for the piece
    class 
    d/b/a "Mark When Moved" A GamePiece with this trait will automatically be marked whenever it is moved.
    class 
    Allows a single trait to generate multiple context menu commands, using a set of filtered map locations.
    class 
    A trait for assigning an arbitrary shape to a GamePiece
    class 
    d/b/a "Mask" Trait that lets some traits of a piece be hidden "from some players, some of the time".
    class 
    d/b/a "Can Pivot" Provides commands to pivot a Game Piece around a given point
    class 
    This Decorator defines a key command to places another counter on top of this one.
    class 
    A trait that plays a sound clip
    class 
    A Decorator class that endows a GamePiece with a dialog.
    class 
    GamePiece trait that replaces a GamePiece with another one
    class 
    d/b/a "Report Action" A GamePiece with this trait will echo the piece's current name when any of a given key commands are pressed (and after they take effect)
    class 
    RestrictCommands Restrict the availability of Key Commands, depending on a Property Match String
    class 
    d/b/a "Restricted Access" A GamePiece with the Restricted trait can only be manipulated by the player playing a specific side
    class 
    GamePiece trait that returns a piece to a DrawPile
    class 
    This trait adds a command that sends a piece to another location.
    class 
     
    class 
     
    class 
    A Stack is a collection of pieces in the same location that can often be moved with a single drag-and-drop.
    class 
    A trait that groups menu items of other traits into a sub-menu
    class 
    d/b/a "Spreadsheet" A Decorator class that endows a GamePiece with an editable spreadsheet (i.e.
    class 
    A trait to expose a translated string as a readable/displayable property.
    class 
    d/b/a "Move Fixed Distance" Give a piece a command that moves it a fixed amount in a particular direction, optionally tracking the current rotation of the piece.
    class 
    Macro Execute a series of Keystrokes against this same piece - Triggered by own KeyCommand or list of keystrokes - Match against an optional Property Filter
    class 
    d/b/a "Prototype" This trait is a placeholder for a pre-defined series of traits specified in a PrototypeDefinition object.