Uses of Interface
VASSAL.counters.StateMergeable
Packages that use StateMergeable
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Uses of StateMergeable in VASSAL.counters
Classes in VASSAL.counters that implement StateMergeableModifier and TypeClassDescriptionclass
A Trait (akaDecorator
that acts like a button on a GamePiece, such that clicking on a particular area of the piece invokes a key commandclass
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Trait allowing creation of an "attachment" to one or more other pieces, which can then be sent GKCs very swiftly and whose properties can be easily read (and if a Dynamic Property can also be set with a Set Global Property trait)class
This trait overrides the $BasicName$ property provided by the "Basic Piece", allowing a module designer decking to define pieces entirely by prototype to safely ignore and leave empty the Basic Piece.class
Basic class for representing a physical component of the game.class
Trait to draw a colored border around a piececlass
Conditional Marker A marker with a variable value depending on conditions.class
This trait adds a command that creates a duplicate of the selected Gamepiececlass
A trait that exists in a Piece Definition, but is not included when the piece is created in a real game.class
Trait that sends a Key Command to other pieces, selected with various filters.class
A collection of pieces that behaves like a deck, i.e.: Doesn't move.class
The abstract class describing a generic 'Trait' of a full GamePiece.class
This trait adds a command that creates a duplicate of the selected Gamepiececlass
Implements a trait to allow a piece to be deselected from the KeyBuffer in response to a Key Command.class
Trait that contains a property accessible via getProperty() and updatable dynamically via key commandsclass
d/b/a "Layer" The "Layer" trait.class
Embellishment has been extensively re-written for Vassal 3.2 changing both the behavior and the visual look of the configurer.class
Displays a movement trail indicating where a piece has been movedclass
d/b/a "Can Rotate" A Decorator that rotates a GamePiece to an arbitrary angleclass
Adds a menu entry that fires a specified key event to the module window.class
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d/b/a "Does Not Stack" Decorator that filters events to prevent a GamePiece from being selected and/or moved.class
d/b/a "Text Label" Displays a text label, with content specified by the user at runtime.class
A generic Decorator that retains in its state the value of a property.class
Designates the piece as a "Mat" on which other pieces ("Cargo") can be placed.class
Designates the piece as "Cargo", which can be placed on a "Mat" to move along with itclass
This trait puts a menu separator bar in the context menu for the piececlass
d/b/a "Mark When Moved" A GamePiece with this trait will automatically be marked whenever it is moved.class
Allows a single trait to generate multiple context menu commands, using a set of filtered map locations.class
A trait for assigning an arbitrary shape to aGamePiece
class
d/b/a "Mask" Trait that lets some traits of a piece be hidden "from some players, some of the time".class
d/b/a "Can Pivot" Provides commands to pivot a Game Piece around a given pointclass
This Decorator defines a key command to places another counter on top of this one.class
A trait that plays a sound clipclass
A Decorator class that endows a GamePiece with a dialog.class
GamePiece trait that replaces a GamePiece with another oneclass
d/b/a "Report Action" A GamePiece with this trait will echo the piece's current name when any of a given key commands are pressed (and after they take effect)class
RestrictCommands Restrict the availability of Key Commands, depending on a Property Match Stringclass
d/b/a "Restricted Access" A GamePiece with the Restricted trait can only be manipulated by the player playing a specific sideclass
GamePiece trait that returns a piece to aDrawPile
class
This trait adds a command that sends a piece to another location.class
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A Stack is a collection of pieces in the same location that can often be moved with a single drag-and-drop.class
A trait that groups menu items of other traits into a sub-menuclass
d/b/a "Spreadsheet" A Decorator class that endows a GamePiece with an editable spreadsheet (i.e.class
A trait to expose a translated string as a readable/displayable property.class
d/b/a "Move Fixed Distance" Give a piece a command that moves it a fixed amount in a particular direction, optionally tracking the current rotation of the piece.class
Macro Execute a series of Keystrokes against this same piece - Triggered by own KeyCommand or list of keystrokes - Match against an optional Property Filterclass
d/b/a "Prototype" This trait is a placeholder for a pre-defined series of traits specified in aPrototypeDefinition
object.