All public logs
From Vassal
Combined display of all available logs of Vassal. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)- 23:56, 15 November 2024 Uckelman talk contribs deleted page Module:Lifeguard escape (Admin Removal - no module: dead page over 1 year last edit: content was: "{{GameInfo|image=nia.jpg|publisher=(Self-Published)|year=2021|era=Contemporary|topic=|series=|scale=|players=3 to 16|length=90}} == Files == {{ModuleFilesTable}} {{ModuleVersion|version=}} {{ModuleFile|filename=|description=|date=|size=|compatibility=}} |} == Module Information == {{ModuleContactInfo|maintainer=|contributors=}} == Comments == See Module talk page for more info == Screen Shots == <gallery heights=20...)
- 23:51, 10 November 2024 Uckelman talk contribs deleted page Module:Apocalypse Europe: WWII (Admin Removal - no module: dead page over 1 year last edit: content was: "{{GameInfo|publisher=The Game Crafter|year=2019|era=WWII|topic=Wargame|series=|scale=Strategic|players=2 to 3|length=4-6hrs}} == Files == {{ModuleFilesTable}} {{ModuleVersion|version=1.1}} {{ModuleFile|filename=Apocalypse_Europe:_WWII-1.0.vmod|description=module|date=May 2019|compatibility=3.2}} |} == Module Information == {{ModuleContactInfo|maintainer= Luke Patterson|contributors=}} == Comments == == Screen Shots...)
- 23:47, 10 November 2024 Uckelman talk contribs deleted page Module:War in Heaven (Admin Removal - no module: dead page over 1 year last edit: content was: "{{GameInfo|image=unpubbc.jpg|publisher=unknown|year=unknown|era=unknown|topic=unknown|scale=unknown|players=unknown|length=unknown}} __NOTOC__ == Files == {{ModuleFilesTable}} |} '''{{Important| Module file availability unknown}}''' == Module Information == {{ModuleContactInfo|maintainer=unknown|contributors={{email|resident@speakeasy.net|resident}}}} == Comments == New game based on Paradise Lost Click [http:/...)
- 21:55, 6 November 2024 Uckelman talk contribs moved page Modulo futbol extraño to Module:Futbol Extraño (Put module page into correct namespace.)
- 21:54, 6 November 2024 Uckelman talk contribs deleted page Module·Kings of Rome (Abandoned page)
- 21:53, 6 November 2024 Uckelman talk contribs moved page The Siege of Leningrad to Module:The Siege of Leningrad (Put module page into correct namespace.)
- 21:52, 6 November 2024 Uckelman talk contribs moved page The American Revolution 1775-1783 to Module:The American Revolution 1775-1783 (Put module page into correct namespace.)
- 20:28, 17 September 2024 Uckelman talk contribs created page File:Red Strike V1 2.vmod
- 20:28, 17 September 2024 Uckelman talk contribs uploaded File:Red Strike V1 2.vmod
- 22:28, 8 September 2024 Uckelman talk contribs deleted page Bloody Tarara (TCS) (Page moved to module section: content was: "{{GameInfo|image=|publisher=N/A|year=2024|era=1980s|topic=US Invasion of Cuba|series=TCS|scale=Tactical|players=2|length=long}} == Files and Module Information== {{ModuleFilesTable2}} {{ModuleVersion2|version=}} {{ModuleFile2|filename=Bloody_Tarara_(TCS)|description=module|date=2024-08-28|size=|compatibility=|maintainer=MGB_75|contributors=Spooky}} |} == Change Log == == Comme...", and the only contributor was "[[Special:Contributions/MGB 75|MGB...)
- 09:14, 20 August 2024 Uckelman talk contribs created page File:Scorched Earth v4.88.vmod
- 09:14, 20 August 2024 Uckelman talk contribs uploaded File:Scorched Earth v4.88.vmod
- 11:49, 18 August 2024 Uckelman talk contribs moved page File:B5CCG3.zip to File:B5CCG3.vmod without leaving a redirect (Module files should not have .zip extension.)
- 12:42, 2 July 2024 Uckelman talk contribs moved page File:Sekigahara1 53.vmod to File:Sekigahara 1.53.vmod without leaving a redirect (Fixed typo.)
- 20:46, 13 May 2024 Uckelman talk contribs moved page Element:Silver to Module:Element:Silver without leaving a redirect (Put module page into correct namespace.)
- 17:14, 29 March 2024 Uckelman talk contribs deleted page How to activate selected units that match a randomly drawn chit (No longer relevant content: content was: " ==The Problem== [http://www.vassalengine.org/wiki/Module:The_Devil%27s_Cauldron The Devil's Cauldron] contains an interesting command structure. Each unit in the game belongs to a specific ''formation''. Each ''formation'' has a specified leader counter and a matching ''Activation chit''. ''Activations chits'' for all ''formations'' from both sides are randomly drawn from a ''Deck'' to determine the order of play. When the ''Activation Chit'' for a '...)
- 17:13, 29 March 2024 Uckelman talk contribs deleted page Launch bar (No longer relevant content: content was: "The Devil's Cauldron ==The Launch Bar Buttons== Once you have a game up and running, the first thing you notice is a launch bar filled with buttons accross the top of the screen:<br/> Image:launch.png<br/> Image:undo_btn.png<u>'''Undo'''</u><br/> The Undo button will undo the previous move you have made, or the previous move you are playing from a log file. '''CAUTION''' Pulling Activation chits from the coffee mug...)
- 17:12, 29 March 2024 Uckelman talk contribs deleted page General (No longer relevant content: content was: "The Devil's Cauldron ==General VASSAL Usage== ===Online Help=== The VASSAL user guide is installed on your machine when you install VASSAL and is accessible by selecting ''User's Guide'' from the ''Help'' menu. A ''Quick Start'' guide is also available from this menu. ===Online play or PBEM play?=== VASSAL supports both online play through the VASSAL server and PBEM play by the creation of ''Log Files'' containing a series...)
- 17:05, 29 March 2024 Uckelman talk contribs deleted page Tutorial (No longer relevant content: content was: "===Mordheim Tutorial=== Image:vassal1.jpg 1. Start VASSAL through your Desktop- or Internet Shortcut. Click on Play Module. Image:vassal2.jpg 2. Browse to the folder where you have downloaded the VASSAL Mordheim Module. Image:vassal3.jpg 3. Click on the icon with the two arrows, this will open the network connection window. Image:vassal4.jpg 4. In the Network Window, press the icon with the two arrows again, this will connect y...)
- 17:05, 29 March 2024 Uckelman talk contribs deleted page Upcoming (No longer relevant content: content was: "The Devil's Cauldron ==What's coming in The Devil's Cauldron== Found an error in the module? Found something you don't like? Had a great idea for an enhancement? Please let us know. This page is where you will find information about known problems in the module and what is coming up in the next release. ==Known Problems to be fixed soon == * Flak stack items in scenario 1 come off stack face up instead of face down. ==En...)
- 14:26, 29 March 2024 Uckelman talk contribs deleted page VASSAL 3.7 Release Notes (Redirected to forum)
- 14:26, 29 March 2024 Uckelman talk contribs deleted page VASSAL 3.6 Release Notes (Redirected to forum)
- 14:26, 29 March 2024 Uckelman talk contribs deleted page VASSAL 3.5 Release Notes (Redirected to forum)
- 14:25, 29 March 2024 Uckelman talk contribs deleted page VASSAL 3.4 Release Notes (Redirected to forum)
- 13:56, 29 March 2024 Uckelman talk contribs deleted page Turn Tracker Working Example (No longer relevant content: content was: "====== Turn Tracker: Working Example (currently being created)====== I wanted a turn tracker that would do the following: # Player 1 Move # Player 1 Fire # Player 2 Move # Player 2 Fire # Increment Game Turn Number In effect there are 3-levels : # The Game Turn Number # The Current Player # The Current Action (Move or Fire) However, the Current Player and the Current Action have to be duplicated for each side - the result is actually four levels (f...)
- 13:56, 29 March 2024 Uckelman talk contribs deleted page Turn Tracker Reference Manual (content was: "==System Requirements== Requires VASSAL version 2.0 or higher. ==Installing TurnTracker== TurnTracker Installation Instructions. ===== Defining a TurnTracker===== Defining a TurnTracker. Turn Tracker Working Example (in progress) ===== Using the TurnTracker===== Using Turn Tracker.")
- 13:56, 29 March 2024 Uckelman talk contribs deleted page Turn Tracker Installation Instructions (content was: " ==Turn Tracker Installation== # Download the Turntracker package . # Unzip the AutoImage.zip archive to find two directories: ** turn - The Class files ** Source - The Source # Unzip your module file: ** Change your module file from Name.mod to Name.zip. ** Unzip it. # Copy the turn folder from turntracker.zip into your unzipped module. # Optional: Rename Name.zip as Name.mod. # Import Turntracker into your module: ** Start your module. ** Right-c...")
- 13:56, 29 March 2024 Uckelman talk contribs deleted page Turn Tracker (No longer relevant content: content was: " ==Summary== Turntracker is a configurable, multi-level game turn tracking component. It provides both simple counters and arbitrary lists of turn elements. Turn elements can be configured on and off within a game to change between Basic and Advanced turn sequences. Image:turn_sample.gif A Turntracker is defined as a series of levels. Each level may be either a Counter or a List. Levels may be defined sequentially or as sub-levels within another...)
- 13:55, 29 March 2024 Uckelman talk contribs deleted page Technical (No longer relevant content: content was: "The Devil's Cauldron =Technical= ==Prototypes== Extensive use has been made of GamePiece Prototypes to allow functionality to be added as required to specific subsets of counters. ===Combat Counters=== Each Combat counter has attributes specified by adding one from each of the following sets of prototypes. ====Size & Transport==== One of: * '''<u>OrganicStep2</u>''' - A 2 Step unit with Organic transport. * '''<u>Step2</u>...)
- 13:54, 29 March 2024 Uckelman talk contribs deleted page Start (No longer relevant content: content was: "=VASSAL Engine Wiki= * Overview * Getting Started * Module-creation tutorials * FAQ * Developer's Corner * User Supplied Tutorials ---- VASSAL documentation is being maintained in this wiki. Use it to share general hints and tips about using VASSAL. Any registered user can create and m...", and the only contributor was "Uckelman...)
- 13:53, 29 March 2024 Uckelman talk contribs deleted page Rules updates (No longer relevant content: content was: "The Devil's Cauldron ==Rules Updates== ===Artillery/Mortar Firezones (4-Sep-05)=== Mortars and Artillery (green and orange colored firepower boxes) now have fire zones. These fire zones have a maximum range of 3 hexes (regardless of the actual range on the counter). This now allows these guns to op fire if allowed under all conditions of normal op fire. If a orange boxes artillery unit fires as direct or op fire, it fires...)
- 13:52, 29 March 2024 Uckelman talk contribs deleted page Qa (No longer relevant content: content was: "The Devil's Cauldron ==Q & A== ==Movement== ====What is the effect of a stream bridge on movement?==== Units in column may cross the stream using the bridge and just pay the normal Road movement rate when they cross that hexside. The bridge cannot be used by units not in column, Infantry units must pay +2MP and tracked and wheeled units may not cross. ====Can a unit activated by a parent formation chit move adjacent to a su...)
- 13:50, 29 March 2024 Uckelman talk contribs deleted page Main (No longer relevant content: content was: "'''wiki''' > How To's =VASSAL Engine How-To's= Detailed instructions on how to implement specific functions in your module, or to use the more complex VASSAL features. ==Submission Guidelines== ''How To's'' should be detailed step-by-step instructions to show how to implement a specific function. You should include plenty of screenshots from a publicly available...", and the only contributor was "Uckelman"...)
- 13:49, 29 March 2024 Uckelman talk contribs deleted page Installation (No longer relevant content: content was: " Continue to Taking the Tour ==Installation== Below is a step by step guide for installing and then launching your first VASSAL module. We'll also explore some of the basic things to do once you've loaded a module. '''1.''' First, you will want to make sure that you have the latest version of JAVA installed. (VASSAL version 2.9 and earlier can be run using Java 1.4. Later versions require Java 5.0+) Click [http://www.java.com/ HERE] or t...)
- 13:47, 29 March 2024 Uckelman talk contribs deleted page Development In Progress (No longer relevant content: content was: "In rough order of priority ==Turn Tracker== ''' --- UPDATE --- [http://www.vassalengine.org/wiki/Turn_Tracker Turn Tracker Released]'''<br/> A general purpose Turn counter. Configurable to suit any game. Button on launch bar. It would have to be configurable in regards to sides; some examples PZB is Russian or German PZL is Allied or German American Civil War is CSA or USA Third Reich multiplayher has: Russian, Italian, France, Britain, Germany, U...)
- 13:42, 29 March 2024 Uckelman talk contribs deleted page Developer's Blog (No longer relevant content: content was: "Well, since I seem to be the only one using the wiki, I thought I would create a little corner where I can brain dump ideas I am currently working on for future inclusion into VASSAL. While Rodney is often tied up with major structural development for VASSAL, I tend to flit here and there as my fancy takes me (in between bedding down VSQL 3.0 beta releases!). Please feel free to jump in and make any comments, or add ideas for extra functionality. Don...)
- 13:40, 29 March 2024 Uckelman talk contribs deleted page Defining a TurnTracker (No longer relevant content: content was: " ==Turn Tracker Definition== Adding a Turn Tracker to your module will how the following dialog to set the overall look of the turn tracker.<br/> Image:turntracker.gif<br/> '''Name:''' The name of this Turntracker.<br/> '''Button Text:''' The Text to appear on the Launch Button.<br/> '''Button Icon:''' The icon to use on the Launch Button.<br/> '''Hotkey:''' Hotkey to toggle display of the Turntracker.<br/> '''Background Color:''' Color to use i...)
- 13:39, 29 March 2024 Uckelman talk contribs deleted page Counters (No longer relevant content: content was: "The Devil's Cauldron =Counters= ==Selecting and Moving== Just click on a counter to select it. You can select multiple counters at once by clicking and dragging a rectangle to surround the counters. Just click and drag to move a counter, or a stack of counters. Counters will automatically snap to the center of the destination hex on the main map. An unexpanded stack can be moved like a single counter. Double-click on a sta...)
- 13:38, 29 March 2024 Uckelman talk contribs deleted page Chart Maps historical reference (No longer relevant content: content was: "# Download the Class files # Unzip the chartmap.zip file and copy the '''chartMap''' folder into your module. # Start VASSAL and edit your module. # Under any Chart component (A Tabbed Panel is recommended), Import the class chartMap.MapWidget. # Give your new MapWidget a name, this name should appear on the Tab if you are using a Tab Panel. # Under the Map Widget, Import the class chartMap.WidgetMap. # Set up your map as normal...)
- 12:24, 29 March 2024 Uckelman talk contribs deleted page Vassal mod quick start (No longer relevant content: content was: "'''QUICK START:''' # Right-click on pieces to see special functions. # Many Event Cards have right-click functions which will create markers and/or units. (markers appear on Turn marker). # Locations which produce Thalers have a small, color-coded round piece which is always on the bottom of the stack in that location. To change control, hold the shift-key and left-click o...", and the only contributor was "Uckelman...)
- 12:15, 29 March 2024 Uckelman talk contribs deleted page Autoimage (content was: "'''wiki''' > '''Developer's Corner''' > Auto Images =AutoImages= AutoImages were integrated into VASSAL 2.5 as Game Piece Images Category:Cleanup", and the only contributor was "Uckelman" (talk))
- 12:15, 29 March 2024 Uckelman talk contribs deleted page Ai ref layer (content was: "=AutoImage Reference Manual= ==Using AutoImage with layers== TO BE COMPLETED Category:Cleanup", and the only contributor was "Uckelman" (talk))
- 12:15, 29 March 2024 Uckelman talk contribs deleted page Ai ref installation (content was: "=AutoImage Reference Manual= AutoImage > Reference > Installation ==AutoImage Installation== # Download the AutoImage package . # Unzip the AutoImage.zip archive to find two directories: ** AutoImage - The Class files ** Source - The Source # Unzip your module file: ** Change your module file from Name.mod to Name...", and the only contributor was "Uckelman" (talk))
- 12:15, 29 March 2024 Uckelman talk contribs deleted page Ai ref image layouts (content was: "=AutoImage Reference Manual= AutoImage > Reference > Auto Images > Layouts ==Image Layouts== Image:imagelayout.png<br/> An Image Layout defines the general look and layout of the components that make up a set of counters. Specific color and text information is defined for individual counter images in an Ima...", and the only contributor was "Uckelman" (talk))
- 12:15, 29 March 2024 Uckelman talk contribs deleted page Ai ref image definitions (content was: "=AutoImage Reference Manual= AutoImage > Reference > Auto Images > Layouts > Definitions ==Image Definition== An Image Definition applies specific colors and text to an Image Layout to specify a unique counter image. Image:imagedefn.png<br/> '''Name:''' Specify a name for the image...", and the only contributor was "Uckelman" (talk))
- 12:14, 29 March 2024 Uckelman talk contribs deleted page Ai ref generic images (content was: "=AutoImage Reference Manual= AutoImage > Reference > Auto Images ==Auto Images== The Auto Images component is the holder for the different parts of the AutoImages system. It has no properties of its own. =Sub-Components= ==Named Colors== Image:namedcolor.png<br/> Each color you wish to use in Image Definitions is predefined and gi...", and the only contributor was "Uckelman" (talk))
- 12:14, 29 March 2024 Uckelman talk contribs deleted page Ai ref counters (content was: "=AutoImage Reference Manual= AutoImage > Reference > Usage ==Adding AutoImages to a counter== AutoImages can be used in counters in two ways, either as a stand-alone image layer, or as a level image in a Layer trait. ===Using the AutoImage trait=== An AutoImage trait is a trait that just draws the name image definition. AutoImage follow...", and the only contributor was "Uckelman" (talk))
- 12:14, 29 March 2024 Uckelman talk contribs deleted page Ai ref autoimage trait (content was: "=AutoImage Reference Manual= ==AutoImage trait== TO BE COMPLETED Category:Cleanup", and the only contributor was "Uckelman" (talk))
- 12:14, 29 March 2024 Uckelman talk contribs deleted page Ai ref autoimage (No longer relevant content: content was: "=AutoImage Reference Manual= AutoImage > Reference ==System Requirements== Requires VASSAL version 2.0 or higher. ==Installing AutoImage== AutoImage Installation Instructions. ==Defining AutoImages - Layouts and Definitions== Using Image Layouts and Definitions to define how your counters will look.<br/> =...", and the only contributor was "Uckelman...)
- 17:43, 24 March 2024 Uckelman talk contribs deleted page Windows (No longer relevant content: content was: "Continue to Taking the Tour ==Installation== Below is a step by step guide for installing and then launching your first VASSAL module under Windows. We'll also explore some of the basic things to do once you've loaded a module. '''1.''' First, you will want to make sure that you have the latest version of JAVA installed. (VASSAL version 2.9 and earlier can be r...", and the only contributor was "Uckelman...)