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From Vassal
  • ...cards, place 2 Fruits in your Inventory and set the monsters for the first level of the dungeon. ...to use it for Movement or First Effort, to discard it or to send it to the top or the bottom of the Power deck (as for the Scholar ability).
    3 KB (465 words) - 22:03, 26 July 2020
  • ...ade level would be placed in the same location as a Charge! banner (on the top edge of the counter). ...vidualized fatigue levels. Use the marker to assign Fatigue at the Brigade level, and then separately mark regiments which differ from the rest of the briga
    3 KB (478 words) - 23:33, 24 July 2020
  • ...the window). Drag the ''Mexican Independence'' Transitional Event from the top of its deck, onto the main map. Click the "Create Deck" button. ...rd deck as well. Drag the ''Army of the West'' Transitional Event from the top of its deck, onto the main map. Click the "Create Deck" button.
    5 KB (764 words) - 22:51, 25 July 2020
  • Set the value of a counter level by typing in the new counter value.<br/> Set the value of a list level by selecting the value from the drop-down list.<br/>
    2 KB (315 words) - 20:31, 31 July 2010
  • - To roll dice, use the appropriate button in the top button bar. A new window is open that can be conveniently repositioned. ..., adjust the dungeon marker on the right, and you are ready to start a new level.
    2 KB (285 words) - 22:31, 25 July 2020
  • ...that battle group is able to attack or not based on the applicable Search Level. ...roll. Only the Japanese player can click the Magic Counters label at the top and select the Return Magic Counters to the Draw Pile command. This allows
    5 KB (930 words) - 03:27, 9 November 2022
  • ==How do I make a Dialog or Window stay on top?== ...nal StringConfigurer ruleLevelCfg = new StringConfigurer(RULE_LEVEL, "Rule Level", ruleLevel);
    7 KB (1,035 words) - 11:19, 25 September 2023
  • Each turn you flip over the top three cards of the adventure deck. These cards represent monsters, treasure ...the game will have check boxes on them that will be used to represent the level of the card. Cards that were defeated or captured after a successful advent
    4 KB (560 words) - 12:29, 3 July 2023
  • ...module followed by the type of that component in square brackets. The top level represents the module itself. By default, the module contains one Map windo
    2 KB (404 words) - 20:48, 2 March 2012
  • Version 1.4 brings the awesomeness to a new level with enhanced multiplayer support. 1. Use the buttons near the top of the map to select an overall scenario profile: EB will not exclude any u
    2 KB (356 words) - 14:16, 22 February 2022
  • ...ures of the other battles of the module. Pledges are now integrated at the top of the turn track. Betrayal is located in a unit sub menu. * Victory Level is now Updated automatically
    3 KB (411 words) - 07:26, 9 February 2021
  • 1. Fixed HQs not staying to top of stack when stack is moved 4. HQs now can have counter marked "PD" for Prep Def and have Fatigue level on counter
    3 KB (384 words) - 15:40, 31 March 2023
  • Zap Wars includes a '''strategic-level''' component and a '''tactical-level''' component. Each of these will be represented by a Map Window in VASSAL. ...cell-by-cell, VASSAL defines a complete board and then imposes a grid on top of it. Expand the Map Boards component, right-click on the Tactical Grid c
    18 KB (3,082 words) - 19:25, 29 November 2019
  • ...s transiting to the server, then re-applies the results of our UI event on top of those packets. NOTE that this may now cause a State Clash in step 4.1.3 At this level of the protocol, we are just ensuring that all Packets are executed in the
    14 KB (2,353 words) - 22:37, 20 December 2021
  • ...ance/reduce level. Propaganda Reset button on toolbar also resets these -1 level. 6. Deck creation buttons have been placed at the top-right of the map. Click on the appropriate button to generate the deck. All
    6 KB (853 words) - 21:20, 15 January 2021
  • * Trigger Action - Hide: This action is the higher-level action responsible for moving the terrain piece off the map. It only calls * Send To Location: This is the lower-level action that makes the piece move off the board. In fact, all terrain pieces
    9 KB (1,738 words) - 13:53, 31 July 2010
  • Keep the chat area on top of the main board to the minimum practical height (a few lines). ...ndow with three rows (referred to as Display1, Display2 and Display3, from top to bottom). It can be used to publicly display or transfer cards, including
    7 KB (1,321 words) - 21:47, 15 March 2021
  • ...l like 7zip to add the terrain and qtree folders to your module at the top level. Here is a shot of what it should look like when using 7Zip: Edit your module using Vassal. Right-click on the Module component (at the top) and select ''Add Imported Class''.
    7 KB (1,183 words) - 23:05, 17 October 2021
  • ...game for which you are creating a module, in the wiki's search box at the top of the page. (Note: The "Module:" preceding the name of the game is a [[Hel ...ded into sections marked by level-2 headings: <code>== Heading ==</code>. (Level-2 headings correspond to the <code>&lt;h2&gt;</code> element in HTML.)
    15 KB (2,375 words) - 22:47, 26 September 2022
  • *Hero sheet active level is derived from XP score entered ...ro Sheet that automates Level, Gold and XP based on the current Prosperity Level.
    25 KB (3,544 words) - 09:18, 14 February 2024

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